OCTA CPU taxed too hard when working with parts? Bit crush glitches

I get strange (possible) bit crush artefacts when i run all channels with long reverbs and lots of routing.

Trying to find the exact time and place for issue but was wondering if a hardware not PC processor can be overtaxed?

Have looked though all effects and LFOs. Anyone had similar issues?

It seems to be connected to using and copying PARTS

I bet on distortion rather than CPU overload.
Beware of long reverbs without low cut. I had similar issues, solved lowering levels…

Check Main level with a recorder with SRC3 = MAIN, led may be red.

ok, levels are clean,

is there a minimal chance it could be radiosignals from other processors?

have fiddled around with moving my launchcontrol, but not found perfect evidence.
but that a microprocessor getting too close to a preamp?

You can also set some fx to None to check…

I managed to lock up my OTO BAM by feeding it a sustained chord for about 5 minutes with just about the longest possible decay time (I was looping a section of a mix and it was an outboard effect on a pad that was sustained through the entire looped section and changed to an algorithm with a much longer decay time than the one I was using when I set the control). Ended up degrading into what sounded kid of like like buffer underruns - kind of crackling digital noise that completely overpowered the actual reverb sound - and the controls froze up until I power cycled. Never happened before or since under more normal conditions, and I’ve never gotten (or tried to get) anything else to do that,the only thing I own that even has a decay time that might make it possible is an old Alesis Wedge (it can go up to something like 140 seconds on some algorithms).

Point is I have no idea if that’s your problem but I’ve had a similar experience with a digital reverb before.

This seems very unlikely, because there is always at least “one PART” used. It’s the way the OT saves all the general settings of the tracks, the machines, the general pitch etc, which are not saved as part of patterns. To copy those settings (PARTs) should not influence the quality of the audio.

Digital delays and reverbs are prone to generate noises, if already overloaded audio is used, or if the audio overloads the FX. It’s rather not a CPU problem, but an issue of levels. If your single tracks are clean but your routing sums up to something overloaded … well …

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unplug the USB cable if you have one connected. Sometimes on some units having a USB cable plugged in will cause low noise… this building up in long verb tails may start to become louder and louder.

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