I noticed tonight that if you have sustained noise on one track (e.g. mute the oscillators, turn the noise up, set a trig with infinite length), and another track is playing which has “TRG” (oscillator retiring) turned on, then the noise on the first track “resets” every time the other track has a trig.
It’s really obvious if you try it, e.g. on the second track add a full bar of trigs, turn the oscillator down and turn on TRG on osc 2 page 2. You should hear that the noise changes from a smooth “untuned radio” type sound, to a periodic sound that repeats every 1/16th note. If you mute the second track, the effect goes away, and if you mess with the pattern of trigs, you can tell the noise resets whenever there is a trig on the other track.
I’m sure there are creative uses for this but it’s not what I wanted as I was hoping to add some noise “swooshes” over my track but as one of my sounds has TRG on, it sounds really weird.
Looking at the manual I can’t see anything about this, nor can I see why it would be so based on the block diagrams - each track has its own digital noise generator, according to that, so it shouldn’t be a single shared noise source that is being reset. Maybe it actually is just a single source? Or maybe this is a bug?
I don’t have it hooked up to record an example unfortunately. I’m on 1.40a, need to upgrade tomorrow, so if this has been fixed already, my apologies!