Muting samples in mute mode (direct choke of long sample)

Oh yeah, he is the resident guru Octatrackist. Always listen to that guy.

And I think your slice solution is good. I just thought I would add variety, because there are usually multiple ways to solve something on these boxes

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for the price this had better be a multiple choice quiz :sweat_smile:

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I tried this and seems to work, but not instantly :

  • Insert a yellow trigger on every available even step with FILL trig condition and level set at 0.
  • Insert a yellow trigger on every available odd step with non-FILL trig condition and level set to its regular value.
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That’s interesting because it does actually work on model:samples.

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If I set a really short trig length on a long sample, it will still give a long decay, if you change the decay on the sample it will change the playback. Maybe I have to try changing the sample and adding to the sound pool as a new sound. I was having issues with a similar breakbeat kind of situation though. You try to mute it and it doesn’t stop playback, it just slowly diminishes.

Slicing the sample allows use of mute modes, I didn’t try the fill condition but I have to assume it works if someone had success with it. It’s always possible I’m doing something wrong so I never rule that out as a possibility, that’s why I try things again if something seems to work for someone else even if it didn’t work for me in the past. Never rule out human error.

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You try to mute it and it doesn’t stop playback, it just slowly diminishes.

Is this not due to having a long release? Not able to test rn and am a few beers down so I may be totally wrong :slight_smile:

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I just set decay to 0 and when you engage the mute it keeps running and doesn’t cut out until the end of the sequence after passing bar 64, but when you press stop it stops immediately without tailing off.

This could be human error on my part still, but this is pretty much the same behavior I ran into before when trying to use mutes for this purpose. Like I said though, I did not try to use fills and lock trigs but orchestrating a lock trig is more of a planned action than a performative action and I usually use mutes performatively I guess, when trying out different breakdowns within the same pattern etc.

You also need a way to bring the sample back in rather than just mute until the end of the pattern.

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I’ll try and have a fiddle with my Digitakt tomorrow and see if I can figure it out

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try slice machine while you’re at it and you may find that it’s the easiest way also, it made it so I can mute in and out without missing a beat. As long as your break is perfectly in sync with your tempo rather than something sort of not quite in time, but either way it will come in when it’s supposed to and mute when it’s supposed to so as long as you’re aware of, for example, a slice where a human player played it off-metronome, you can work around it. but generally it’s pretty easy since you can set the successive trigs with numbered slices in one action.

I’ve had to do this when I, for example, made a drum beat at double the intended tempo to get more precision and ended up with two 64 bar patterns, then had to resample the two patterns back into a new single 64 bar pattern at half the bpm done as one long sample. Using slice mode I’m able to break it down into appropriate step length at the half speed tempo and mute in and out as if I had made it with one shots in that lower tempo pattern.

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Thank you! this works :slight_smile: I have a delay on it’s which keeps continuing, but I’m working on everyone’s comments rn!

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Thank you all for answering. I tried both, the slicing mode works best for me and will indeed cut off the sample directly. Very usefull! cheers! :slight_smile:

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This comment helped me to go back over how I was using this machine. I hadn’t fully grasped what it could do. It’s freed up a lot of mental bandwidth with how I can utilise my DT now (smooth brain fr). Dropping a comment to say thanks @shigginpit, and everyone else in the thread tbh. Good thread all round.

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That’s awesome, I can remember my initial frustration after resampling some drum tracks into a break loop thinking I had just freed up a bunch of track space and realizing I couldn’t mute the sample mid bar.

It’s so easy to drop slice machine on a track and get something usable, my only gripe being that I wish you could zoom in to fine tune the slice points after the fact, actively moving them left or right of the “mechanical slice” to better suit the sample cuts would be incredibly useful, but I’m not really complaining. Still very useful as is, so really glad that worked out for you.

If you haven’t done it yet, you should try the random slice function sometime. You can keep randomizing (pressing “yes” again to randomize) until you have something that you like. Another thing you can do with this is by placing random trigs around the pattern on different seq pages, you can actively change how much of a slice plays randomly and where it will cut itself off. By randomizing with some long trigs in place, the results can be less glitchy but still random.

It’s kind of hard to explain, you just have to play around with it. Basically, by placing your own random trigs, or the same couple of trigs, on each sequencer page, you can see what it does and find out if it’s useful for you.

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