Model:Cycles Feature Requests Thread

same

I am dreaming of attack time every night it’s almost haunting me at this point hahaha.

I am hoping for something before the summer hopefully, now that they put so many new things in the syntakt it is only fair its little brother gets a little love aswell!

  1. more flexible chord machine or second version with more spread voices to two octaves, that controls both attack and release so we don’t need to waste LFO for slow attack

  2. Audible trigs: ability to hear note without playing the track

  3. Direct trig for Pan without a need to use LFO

2 Likes

I imagine this is the typical behaviour of a newbie; loads of feature requests without really delving deep enough to figure workarounds! Heh, bite me :smiley:

A:B trigs are great but I would also like a NOT A:B trig, in that a set trig doesn’t play, if true.

1 Like

I would like something in between the two current lfo modes of free running and resetting with every note.

I would like the lfo to free run but to reset every time the sequencer is started so you can have long synced sweeps.

Currently free running really is just that and while useful in its own way, the ability to have longer sweeps start and continue consistently, would be fab.

1 Like

If you’re not actually using velocity on that track, there’s a feature/hack that lets you reset the LFO when you want. I think, anyway. Pretty sure that’s a part of the time-stretch hack that’s used for model:samples. It’s based on using the pad menu to set Dst: MODE (meaning LFO mode)

EDIT: Found the link -> Model:Samples Tips & Tricks Thread - #38 by kraster

2 Likes

Oooh, lovely!!!
I’ll have a play with that later.

Many thanks :smiling_face_with_three_hearts:

all of this has likely been mentioned many times but i would honestly be totally satisfied with keyboard fold to scale and an additional melodic/tonally-oriented machine or two.

one of the biggest weaknesses of the m:c sound engine is that it gravitates much more towards being a drum machine than an actual groovebox- some basic measures to balance it out would do a lot to elevate the machine.

2 Likes

I agree wholeheartedly with this. I was initially kind of disappointed with the M:C as a standalone groovebox and almost considered selling it before I “demoted” it to being a drum machine when I got a Digitone.

Something based on Syntakt’s SY Bits would be a great addition and expand the Cycles’ sound palette considerably.

1 Like

Dovetailing with the above is a common Syntakt feature request that would greatly benefit both ST and M:C (especially with another machine or two) in the melodic department: poly chaining.

The ability to have, say, a plocked drum track, mono bass track, and a 4-voice polysynth would transform the Model:Cycles.

2 Likes

I consider M:C as a drum machine with bonus synth features. In this case, the fact there is only one decay enveloppe makes more sense. Like Presteign, I own a M:C and a Digitone and I think they’re doing a great job together with M:C as a complex FM drum machine and Digitone as a complex FM synth.
I think the most “urgent” improvement could be a new machine focused on clap (it’s actually very very difficult to make a good sounding clap on this machine), maybe another one old school FM (à la OPL3) drum oriented (with really lo fi and crunchy sound, aliasing, etc…) and a way to do trig preview.

100% this. They marketed the M:S as a sample based drum machine but marketed the M:C as a FM groovebox yet it really is 90% about percussive sounds…

Which is why ppl started thinking of it as a drum machine, but in that case ppl would have happily traded the chord/tone machines for noise/clap machines right? So it kinda sits awkwardly in between being a very percussive box and trying to be more of an actual groovebox.

If somehow they could add 2 tonal machines we would end up with 4 drum machines and 4 tonal machines which would create a nicer balance of different sounds for the product.

There are lots of ways to make claps on the M:C involving chords/tone machine…

Why another percussive machine when they already make 80% of the sound palette of the M:C?

1 Like

Just because 67% of the machines are percussive, doesn’t mean the sounds made by your tracks have to be 67% percussive, does it ? (Actually, given you can make nice basses out of the kick machine, even 67% is not accurate).

What would these new tonal machines be, given the scope that M:C is FM based ?

But, isn’t that outside the scope of M:C being FM based ?

1 Like

you can make decent tonal stuff out of any machines, but still, it is designed around percussive sound. Lack of attack control, the punch parameter and the machines show that intent very well.

I would love some SID-like machine, chiptune oriented, think it would fit the M:C sound palette quite well.

Could also get some more beefy stuff like the SWARM machine from the Syntakt which is digital based.

A lot of complains could also be adressed by a Noise machine that could be use to layer textures on a tonal sound/Melody or create more percussive sounds like snares/hats.

The SY Bits is a Digital machine exactly like the tone machine is and the chord machine is aswell.
Theorically, if the controls were reworked to fit in the 4 parameters of the M:C, you could get SY Toy, SY Bits or SY Swarm.

Ok so I would love to listen to good claps on M:C and good OPL3 lofi drums. :wink:
Before asking synth features for a drum machine, it makes more sense to me complete it as a drum machine.

Well that is where we disagree. It is already way more of a drum oriented box than an actual groovebox. adding more “drum” machines would only make it worse.

A noise machine could go a long way towards making lofi sounding drums while still being usable in a more “tonal” textured way.

Chord machine is very limited and tone is quite thin sounding making it pretty hard to have satisfying tonal sound design imo.

Yes, I think the M:C is a very very good drum machine that have a little groovebox side but I think it’s just some bonus. Elektron marketing team sold it as a groovebox but the machine is designed to be a drum machine. Even with 2 more tonal machines, it will still be a very limited groovebox (because of the lack of real enveloppe, only one LFO per track, etc…).
But with more drum focused machines, it could be better than now as a drum machine.
I do agree that chord machine is a weak machine, so why add a new weak tonal machine when we could have an awesome drum oriented machine like the kick.

Maybe you could make the user interface work as you suggest, but I get the distinct impression that the shared code underlying all the machines is FM.

Which might mean it would be hard to just add in virtual analogue machines like SY Swarm and whatever underlies SY Toy (physical modelling, maybe).

I would love to be proved wrong, and for the M:C to be turned into a syntakt-mini for free, but I’m not holding my breath.

1 Like

The Chord machine is a wavetable synth. Definitely no FM going on. That’s 1 out of 6. One might wish for 2/7 or 3/8 if some machines were added :troll:

My usual layout across the six tracks is kick, snare, cymbals, bass, lead, chords. 50-50 :tongue:

2 Likes

Seems like everything is based on four operators though, even though they’re not actually FMing each other in the chord machine. So I guess an unfiltered supersaw (max 4 frequencies) might be possible.

But, it doesn’t change the fact that they rejected at least one machine that was considered in development, at least partially because it’s structure was radically different to all the others.