This is something that should be simple to do but I couldn’t find a tutorial online, and the manual is a little vague about it. I’m using an AR2 but I assume it’s the same on the AR. I wanted to create a velocity-sensitive multisampled acoustic drum kit for finger drumming and the occasional rock or jazz project. I think you can do it with sample chains, but I did it by setting velocity to mod the sample slot.
- Make sure your samples are numbered sequentially so that they will appear in RAM in velocity order from lowest to highest, then transfer them to the AR’s drive with Transfer. I mean, like, ACOUS_SN_01, ACOUS_SN_02, whatever.
- Create a project for your velocity-layered kit
- Load all your samples into the pool
- Start with the track of your choice, say, kick, and assign the sample to it that will be triggered by the LOWEST velocity
- Go to Settings for that track (FUNC-FLTR)
- In the menu that appears, key down to VELOCITY MOD and choose it
- Turn data entry knob A and choose Sample Slot as your destination
- Adjust data entry knob E so that the HIGHEST velocity triggers your LAST, highest-velocity sample. So, if there are 10 samples in total, the value will be 10 (or maybe 9?). Anyway, the point is, incrementally increase this number while hitting the pad until it goes too far, all the way to the next instrument in the pool, then back off by one
- Repeat for all the other pads
And that’s it. Now the Rytm will choose a sample from the pool based on how hard you hit the pad, or whatever is affecting velocity in your pattern.
I don’t want to share the project I made because the samples aren’t free—they are the MPC Tutor “Pro Studio Kit”—but there are between 8 and 12 velocity layers on each pad, plenty for my uses, I recommend them.