M8 Tracker

I haven’t said everything was properly mixed :sweat_smile:
I hadn’t spent much time on the mixer page, to be honest, and was well in the red only after playing with the Mac values of the most dangerous FX parameters.
So far I had only be flirting with the red.
The limiter does a perfect work at ensuring I don’t overload the main outs.

1 Like

Ireally like that limiter.
Would love to know more about how it works - attack/release time, lookahead?, etc

1 Like

Woah, I actually went the M8 route to stay away from the op-1f and I’ve read about many people doing so.
And now they’re becoming best friends?

favorite semi elusive+exclusive M8 tricks:

fill…
(highlight note area, option+left or right)

randomize notes…
(highlight note area, option+up or down)

tunable+repeatable AI chaos…
(random RND and/or chance CHA anywhere in phrase, plus one seed SED placed anywhere, the single seed locks any RND and CHA to the seed, so RND and CHA values become ranges, and seed value becomes FF two hunnert and shfifty fife repeatable variations of all random and chance commands in phrase. where when you find a good combination, that seed value will always be there when you go back to it, unless you change the RND or CHA values.)

with a phrase locked to a scale (which you can customize individual notes of a scale), plus fill, plus random, plus chance, plus seed, M8 gives lol.

you can even randomize scale. or groove. or tempo lol. seed SED and remix RMX are goldmines

13 Likes

Is there a video where you saw this, because my feeble brain can’t process the last part of your post so when that happens I’ve learned to become a visual learner. Thanks for the insights.

2 Likes

which part? for seed, say if you have a bunch of C-4 notes, and next to each of them you put RND05, they’ll all randomly play different every time. but if you put a SED anywhere in that phrase, each value of SED locks any RND and CHA to a “seed”, seed has 255 iterations, so it’s still playing random pitches, but they won’t be different every time if seed is not 00, each value of seed above 00 keeps them locked to “a” random pattern, you can then scroll through seed 0-FF and get 255 variations of “random”. variations that you can actually keep. it’s random with a leash

5 Likes

I get it now. Thanks for that. Am I supposed to add pitch to the effects lane? When I just add RND iand the Note/Velocity, it doesn’t have any affect on the tuning/note.

1 Like

yeah RND affects stuff above it, like one pitch PIT00 on the first row and RNDs below it. random left RNL can effect notes or anything else to the left of RNL. who needs a tempo track, M8 got tempo DICE lmao

4 Likes

Btw, is there an undo for these?
I keep hitting them and nice in a while.
Always heartbreaking to kill the vibe this way.

1 Like

agreed! the SED command is such a clever and functional way to use random! LOVE

2 Likes

no undo for randomize notes lol. that’s why seed and random is so handy, repeatable and non destructive

2 Likes

Thanks a bunch, and with images! Appreciate it.

1 Like

Quick question, I’ve read through the manual but wanted to confirm: any of the 8 tracks can play a sound monophonically, whether a synth tone or a sample - except for one synth engine that can play a midi chord with sawtooth oscillators paraphonically? Or are there more ways to play polyphonically that I missed?

Also, can either of the tracks have their own synth engine/preset, and can different patterns/parts of a song use different presets of a synth?

If you create external midi instruments they can play multiple notes per step by adding "chord or “Add note” to the FX-lanes.

Instruments are not connected to the 1-8 tracks, they are defined as instruments 00-FF. Every step in any track can refer to its own instrument, so you can build up a wide variation of patterns.

3 Likes

In addition to Hypersynth, some synthesizer engines allow you to play chords, for example Macrosynth (a clone of MI Braids) has several algorithms that allow you to build intervals or chords, for example WAV Paraphonic, which has chords built into it. The FM synthesizer also allows you to build chords from 4 notes using the A+B+C+D algorithm. Another option is to quickly resample a selected piece of arrangement. You can, for example, create a polyphonic phrase using several tracks, select it and press a key combination, after which this piece will quickly be rendered into a sample and automatically assigned to a new instrument - a super convenient thing. I also recommend watching these videos:

10 Likes

IIRC, using them puts the previous phrase in the copy buffer, so pasting immediately after an accident should work. Unfortunately don’t have my M8 on hand to double-check right now

Wanna add on to your great series:
An RNL command in fx lane 1 (leftmost column) can also randomize instrument within a range

3 Likes

Each step on each track can be any of the 128 instruments, the sampler engine being one of the possible instruments.

EDIT: I just checked and even on messier projects I’ve never really gone over 30 different instruments. You have a lot of control over the instrument with the tables and FX commands, so there’s usually no need to make multiple copies of a similar sounding instrument either.

4 Likes

Analogy from Elektrons for this are sound locks and sound pool. The different is that on M8 you always work with sound locks and you can’t assign sound to the whole track.

3 Likes

I can add that projects on M8 load instantly and you can select next project while current is playing. As a result you don’t have to work in paradigm “1 project = 1 live set” but use “1 project = 1 song” approach. So you will never experience that you lack of instruments slots and so on and you can change live set structure on the go.

1 Like

Very cool. Is there a hardware limitation that explains the 8-track limit or is that just a design decision? I’m thinking that 16 tracks are better than 8 because it means less fuss with resampling chords etc.