Looking for Mac beta testers for two plugins (resonance suppression + saturation)

hey all, bit of an odd one but figured this is probably the right crowd to ask.

i’ve been building a small plugin series, two are out now and i’m looking for Mac users who’d be up for giving them a proper test and sharing some honest feedback. both are VST3/AU, no iLok, no account needed.

the first one is a dynamic resonance suppression plugin. it uses psychoacoustic processing (ERB bands) so it targets frequencies the way your ears actually perceive them rather than arbitrary splits. one knob gets you most of the way, five gets you all the way. has mid/side routing and a real-time spectral display so you can actually see what’s being suppressed. the kind of thing you’d reach for on harsh vocals or cymbal nastiness.

the second is a harmonic saturation plugin. three modes, tape, tube and transformer, each with genuinely different harmonic signatures. uses chebyshev waveshaping so you get independent control over each harmonic. has a program-dependent response so it reacts to your input level like a real analogue circuit would, plus K-weighted auto-compensation so you’re hearing the character and not just a volume bump.

both are sitting under 3% CPU at 44.1kHz which was kind of a non-negotiable for me.

if you’re on Mac and fancy putting them through their paces, drop a reply or DM me. really just after genuine feedback, nothing fancy. cheers

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I’ll have a crack, they sound ace! :loud_sound::sunglasses:

Just DM’ed you mate!

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Also keen if you still need more testers!

Same, I’d love to put them thru the wringer on my M2Max!

Happy to put them through a few tests.

Currently I have Ableton Live, Cubase, Reaper and FLStudio installed so can try in multiple DAWs.

i do lots of (noisy) FM synth patches, i would like to find out if your plugin helps to tame fm.

These are pretty good sounding plugins. Havent experienced any issues so far.

Hi There, Mac user using Logic + Ableton and I’d like to give them a test.
Thanks
Chris

Oh wauw, thanks for all the interest everyone! Already got +25 beta testers now. Will get to you all who commented recently :heart:

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i kinda lost track of who dm’ed versus wrote here. if you didnt get a dm from me, please send one and i will get to you asap!

again thanks for the positive (and feedback) so far, truly unbelivable with years of crunching on this to get some actual feedback from users :heart:

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hey again, wanted to circle back on this.

SMOOTH and WARM are both officially out now, and WIDE (stereo expansion) is in closed beta. massive thanks to everyone who tested and gave feedback, it genuinely shaped the final versions.

quick recap for anyone new:

SMOOTH: dynamic resonance suppression. 40 ERB bands, spectral processing, finds and tames harshness across the spectrum. one knob gets you most of the way there.

WARM: harmonic saturation with three characters (tape, tube, transformer). chebyshev waveshaping with alias-free processing. not just a drive knob on a clipper.

WIDE (beta): psychoacoustic stereo expansion. allpass decorrelation, haas delays, M/S processing. mono-compatible width.

all three share the same architecture: FFT spectral engine, 40 ERB bands, real-time spectral display, under 3% CPU. five knobs max per plugin. VST3 + AU on macOS (windows coming, but VST3 already works fine on windows).

$29 each. no iLok. no subscriptions. permanent license. free demos on the site.

bit of background since the original thread was a while ago: i’m jonas, former touring musician from copenhagen. had to stop performing due to illness a few years back, spent three-four years learning C++ and DSP from scratch. read a lot of papers, built a lot of prototypes, threw most of them away. these three are the result.

still a one-person operation, so any feedback is genuinely valuable. if you try the demos and have thoughts, i’d love to hear them, good or bad.

cheers

2 Likes

yes, FM is actually one of the use cases it handles well. the way SMOOTH works is it monitors the spectrum continuously across 40 ERB bands, so it’s reacting to whatever resonant energy is there, regardless of source. FM stacking partials in ways that create harsh peaks is exactly the kind of thing it catches.

the ERB scale matters here: it models how the cochlea actually groups frequencies, so bands at higher frequencies are wider (which is where FM nastiness tends to cluster). a static EQ cut would need you to pick a frequency and commit. SMOOTH finds where the energy actually is and reduces it proportionally, which is more useful when FM timbre changes with pitch or modulation.

free demo on kernaudio.io if you want to try it on your patches.

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