Design is about tradeoffs. Great design is about understanding a domain deeply enough that the tradeoffs all enhance some desired aspect at the expense of others. The form and expression of objects of great design is often as much about what they don’t do as what they do.
Sometimes these great designs land, and people are moved by them. They find them elevating. Freeing.
Sometimes they’re real stinkers that miss the mark, are ridiculed, and become obsolete.
Sometimes they’re both to different people.
But if the LS were a blank canvas of 200 pads that could be assigned any color or trigger or message, it wouldn’t be any of these things. It wouldn’t be anything, really. Just a kit, with no decisions made and no particular experience studied, labored over, and showcased. If I had that, I’d feel like I had really missed out.