I’ve had some mixed results using a random LFO to choose between multiple round robin samples of the same instrument hit over different slices.
One issue I’ve had is figuring out how the depth works in that situation. Can somebody help me figure out how best to approach this situation?
A sample chain with 5 round robin kick hits, 5 round robin snare hits and 5 round robin closed hats. So:
1k - 2k - 3k - 4k - 5k - 6s - 7s - 8s - 9s - 10s - 11ch - 12ch - 13ch - 14ch - 15ch
In this situation I would plock a kick trigger to 3k, set the LFO to slices, random, and depth to 5.
I seem to get mixed success when I try this in various situations. Can somebody tell me exactly how the depth number works? Does it include the plocked (in this case 3k) slice in the number? Like, if you set the depth to 1 does that mean 2k, 3k and 4k are all possible results since each is one away from the plocked setting? I’m away from my machine but I seem to remember a depth of 1 only including the 4k with the 3k. So does the depth prefer to increase when it can only go one direction?
I remember having similar difficulties using a custom LFO that starts at zero and increases horizontally to the max. I wanted to use it to rotate between the snares, so I plocked 6s and set the depth to 5. Results were hard to understand with kicks continuing to be triggered.
Apologies for being away from my machine and unable to give concete examples, any insight into the depth number and any ideas for best performing this type of round robin slice triggering would be much appreciated.