To flip this thread on it’s head, what WOULD I buy in 2026?
Short background, I work in primarily electronic music. Hybrid of software and hardware that heavily favors software in my actual finished product (I write and record my hardware for scratch ideas). I used to master semi-professionally (by which I mean I was never in danger of quitting my day job to do mastering full-time, but it was a decent side hustle). I’ve been producing for 10+ years, so I have some classic tools knocking around like Diva and Trash 2 (the good one!) and I feel my mastering suite is pretty up-to-date as of about 2 years ago.
I already mentioned Musichack. I picked up Fuel on black friday rent-to-own for like $3 per month. That’s a rounding error in my monthly budget for a solid option that I can just throw on every channel and get a mix into the ballpark. Sweet EQ is also kinda tempting, but I already own Tone Projects Michelangelo and Ozone 11 adv, so I have a couple different master grade color EQ options already.
Toneboosters stuff is great for getting my ProC3 fix at like 1/8 the price. I might pick up their multiband comp if I get more into mixing again, but then again I have Ozone’s multiband as an individual plugin.
If I were going to get into mastering more often again (my DMs are always open, feel free to reach out!) I would want to update my Ozone specifically for their AI unlimit function. I have a version of that which I can use online, but improving that workflow would be worth money to me if I had to do it more often. I’d also consider Limitless. I have a handful of limiters already and use Elevate most often. I don’t have another multiband limiter to choose from and Elevate isn’t always the right tool for the job, so Limitless would be my Elevate alternative. I have few HP/LP mastering filters from Airwindows, but TDR has their filter series now and the interfaces are nicer, and they have some good additional tools/options that my Airwindows plugs don’t have.
But again, at my current output of mastering 2-4 albums a year for friends, that’s not going to justify these upgrades.
There’s one or two plugins that don’t currently exist that would be insta-buys for me. But, I’ve talked with a few developers about them and they aren’t easy to do for one reason or another and end up very CPU intensive. Like, we’re talking these need to be dedicated rackmount units CPU intensive, because they’d eat a computer alive.
I beta test for Slate so I get a lot of free stuff too. Most of it does not end up in my workflow, it gets tested, confirmed working, and then gets filed away and not seen again or has one track where I mess around with it. Out of 15 things I’ve tested the last year, I think 10 or 11 were literally an existing plugin release in a new format/container, and checking UI more than anything. That said, I think this fits into the “addressing specific pain points” within Slate’s ecosystem because our complaint as testers for years has been that we have to load Virtual Mix Rack all the time and it takes forever to load, especially with multiple instances in a project. That sucks when you want to use one module, so Slate is releasing the VMR modules as standalone plugins now. Actually kinda smart, if you are already in the Slate ecosystem. I doubt that’s going to get a lot of new customers in the door, but it at least addresses a pain point for current customers.
And I think big companies are going to go more and more that way. NI doesn’t need 10000 new customers as much as it needs to keep the existing ones on its platform. Same for Waves, UA (I’m convinced this is the reason Native plugins exist), Arturia is getting to this point as well. Providing the massive existing libraries of plugins and sounds in the formats/sets that people actually want to install and use on their systems.
Kinda like the game space, indie is going to be where the real innovation is (think TDR, Tone Projects, Musichack, Kern [hopefully]) and they are going to have to be really creative to cut through the noise and get noticed. I’m excited for what that means - roguelites are a genre of game that hardly existed 10 years ago, and now 3 of the last 5 years my favorite new game has been a roguelite. So I’m actually super excited and optimistic for the world of plugins, even if the majority aren’t going to be something I rush out and buy.