Ha, sorry! I didn’t mean to play mysterious^^
For example, you can shape drums/percussive sounds. If you let the transient through by setting a longer attack time, but let the compressor pull down everything after the initial hit, pull down the body/taill with a short release time, then pull everything up with the makeup gain, you increase the punch, the initial hit of a drum sound. That’s usually how you give punch to a kick drum.
With a very fast attack time and fast release time, the compressor will immediately pull down the transient, go into release and as a result the compressor has levelled down the initial hit and equalized everything after it.
Actually, the video I posted explains both with A/B comparison (after the first part in the video which explains how a comp works).
You can have a compressor on your drum bus and by deciding what you let through/when the compressor will start to pull the waveform down and how you set the release time, you can form the whole drum groove.
When your comp has a filter for the detection circuit, you can make it react less to bass frequencies by using a high pass filter which on your drum bus will make it react less to the kick drum. Probaply best to just play around with a drum loop and listen to if you hear any changes.
Then there’s of course all sorts of sidechaining, to clean up a mix. You can sidechain after reverbs, especially useful with long reverbs that overpower the mix. If you get it right, you can maintain the feel of the reverb, but without all the mud. The way the comp pushes and pulls the reverb can become part of the aesthetics of your track.
People often use two compressors in series on the mix bus, one to catch the peaks and one to control the ‘body and movement’.
And then there’s this whole ‘adding glue’, ‘air’ or ‘whatever’ stuff. Even software compressors can sound and react quite differently, and each will do some very specific things to your sounds.
Looking at waveforms is a good idea if you want to ‘see’ what the comp does at various settings (@thomaso posted some nice pics above). Easy to do in your DAW.
You can also do that with the master track comp on the Octatrack btw. Just resample T8, look at the waveform and either use a midi controller or scenes to control the compressor.