Quick question here: is there a way to make slow attack sounds (like it’s coming out of silence in 30 - 40 seconds )? Woking on ambient project and need something like this.
AMP envelope unfortunately is too fast for this : (
Quick question here: is there a way to make slow attack sounds (like it’s coming out of silence in 30 - 40 seconds )? Woking on ambient project and need something like this.
AMP envelope unfortunately is too fast for this : (
You should be able to do that with some fidgeting around with an LFO mapped to amp volume. Use the ramp LFO with the half-once LFO trig. The resolution of the rate parameter should be fine enough to get you a slow attack
Maybe try an exponential env LFO with a slow multiplier and speed, phase set to reverse (-64), set to one shot mode, targeting your volume parameter
Edit: Ninja’d by 2 seconds haha
Was messing with it for an hour and now finally seems like it starts working : ) The important thing is to set VOL parameter to 0 on amp page.
Thanks for your replies!)
UPD: still works a bit tricky and it’s hard to set it to do it consistently all the time… if someone has specific LFO settings for this, I would appreciate. In the meantime - the best solution for this I’ve found is just open the AMP level manualy with a knob : )
Different box, but on Syntakt I’ve tried with LFOs as you did, as well as P-locking the AMP volume, and I thought I’d mention that it usually takes less time to set some trigless trigs or otherwise record automation on AMP volume instead of tinkering around on an LFO. It also frees up an LFO slot. The only downside is that depending on the sound and mix, you may not be able to get a smooth enough fade in and there can be audible stepping. Still, thought I’d propose the alternative I also find the upper limit of the AMP attack to be a little too limiting…
Or, provided you don’t have to tweak plenty of parameters live, you can manually modulate the track volume in the master page.
Yes that’s good solution, of course not same as having everything automated, but maybe even better for being “in touch” with the music.
Still curious if someone can provide “stable” lfo / amp settings for this task. Will experiment more, but what I’ve yet discovered is not perfect. Don’t know, maybe I should set sample to play only on 1st trigger and decay to infinity, amp vol to 0, so it won’t change anything on trigger anymore.
seems like working fine now, thnx!
again, volume on the AMP page has to be 0 to make LFO do the trick.
you can also pitch up the sample, make amp attack as long as possible, resample and pitch that down again.
Cool idea! Gonna try…
Not perfect for RAM space, especially on DT1, but should do the trick and and some texture to the sample.
oh i somehow assumed this was about DT2. i don’t know if the maximum sampling time on DT1 is even as long as the maximum amp attack.
Wow I never thought of using a square lfo to do this!
I wish elektron would implement my suggestion to show lfo length on the screen in steps. Would make all this so much easier.
I know there’s Formula and a cheat sheet but seriously…how hard would it be?