Digitone II Feature Requests

Just chiming in with midi arp/midi retrig. Though the Digis are already great at sequencing midi gear, I think these additions would make them truly timeless devices I would never sell (though potentially upgrade, of course). Even if I get ever sick of the vast sea of FM sounds, it’s impossible to get sick of a powerful 16 channel midi sequencer.

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Please allow the song mode (and that of the Digitakt II) to respond to Song Position Pointer MIDI messages. The Analog’s and Octatrack support this, and thusly their song modes can be synced and navigated via one master source, be it the OT arranger or even Live.

The lack of this currently means you need to match each pattern slot to the same on the other machine (DT2, OT) even if the pattern of one machine is to stay the same. It’s incredibly wasteful and messy when I could say have the DT2 song mode repeating a row 10x while the DN2 jumps around pattern banks.

The lack of support for this is very restricting to those who sync the song modes!

Thank you!

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midi arp pls

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Additional parameters for Wave Tone

On page 2 in the modulation list add table mod. Osc 2 modulates the wavetable position of Osc1. Audio rate wave scanning sounds really cool.

Also on page 2, there is an unused parameter location. Proposed addition of Harmonics, which would scale and wrap the phase accumulator for the first half its cycle. Say you keep the phase distortion at 50% duty cycle a harmonics value of 3 would give 3 cycles through the first half and then continue as normal for the second half of its cycle. Can add interesting harmonics and sounds somewhat similar to sync. First third of the knob controls Osc 1, second third Osc 2, last third affects both.

Additional wavetables

Additional control for Swarm

Spread, adds pitch offsets to the detuned oscillators in octaves and fifths.

Add keytracking for the SRR

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The correct number one answer is still ENVELOPE SHAPE CONTROL. The amp, filter, operator envelope curves are very limiting and don’t work well for longer percussive sounds or slow pads.

(another one is keyboard tracking as a modulation source for all paramaters).

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REAL-TIME RESAMPLING

Temporary UW Ram recorder/play machine.

Allowing live resampling & manipulation of selected other tracks. to add texture that can react in real time to patterns.

volatile, no saving of sampled material. for live use only.

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+1 This is one of my favourite features on the Machinedrum!

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it’s one of Elektrons best features of all time imo :heart:

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And Octatrack excells at it.
But I can’t imagine it on DN, but on DT yes.

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it might seem an unusual request for it on a synth, but imo every elektron should have it. not just the samplers. it adds a whole other layer of depth & life to the sound.

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Everybody needs RAM machines ? :content:

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Yeah one can dream :sleeping: :drum:
I just really like what pidgeo wrote about “only for live use” and “temporary”. In this way Elektron doesn’t have to bother putting full sample features + sample library into the DN - and it’s an inheritance from the MD.

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And shooting themselves in the foot by selling less machines. That’s not how elektron rolls, gotta buy moar

exactly :slight_smile:

if its viewed as a feature like ctrl-all, which is on multiple machines.

sampling being just a temporary thing that cannot be saved means it doesn’t become a sampler & doesn’t step on any samplers toes. it’s just a performance feature.

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This was one of the two items i came to suggest

My suggestion is essentially the same but it also reverses the [TRK] utility

So the user option would be to invert the play/select method to taste

Default is as is …
[TRIG] plays/auditions/selects Track sound
[TRK]+[TRIG] silently selects the Track

Alternative is the inverse …
[TRIG] silently selects the Track
[TRK]+[TRIG] plays/auditions/selects Track sound

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Control-All Machine Isolation {option}

The additional checkbox option[s] - selected within the Control All config screen would do as follows

In default state {off}, the control all works as now, therefore when controlling tracks with different machines, especially synthesis machines, you potentially get wildly different parameters targeted on your tracks - there really is no mapping possibilities here and the wildness can be good/bad

In enabled state {on} , the control all works following the existing user config ‘mask’, but also enables a soft-mask to further restrict targeting to only those available tracks which also share the same machine type as the source track being controlled

This ‘isolation check-box’ might be an option worth having for the FIlter machine types too

Where the Machine paradigm is not relevant to the source parameter being modulated, then it might be safe to allow the normal ‘track’ mask and ignore the soft-mask (or not!) … this is further complicated by having different envelope types, but you get the idea, it’s to facilitate logical control or related parameters because the existing track ‘mask’ means that, through varied machine selection, control-all can result in unfavourable outcomes

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  • midi sequencing is almost perfect, but if possible, the ability to pass through, potentially even record poly aftertouch (even channel aftertouch, really) would be incredible

  • custom fm algorithms for the fm tone machine and decoupling b1 from b2

  • exponential/logarithmic envelope shapes &/or mutli-stage envelopes with variable (modulatable?) “rate” stage param

  • an extra “lpg” mode in the filter’s 2nd page which allows us to clamp down harder on the osc mix stage for percussive elements, (also exponential shaped decay, in lieu of variable eg shapes on amp + dcf)

  • ability to choose waveshape per osc in algo

  • new machines that use additive/formant/kernel synthesis per waldorf iridium where you can construct timbres on a macro level from smaller source material combined/cross modulated (?)

  • a mutable warps style meta frequency spectrum processing effect which acts as a simple vocoder/freq shifter/spectral blur with the ability to “freeze” the tail of a track’s audio output and keytrack & envelope the resulting buffer then spread it out into a cloud of fragmented particles

  • nodal boolean operators for multi-gate arrays within a single track in addition to euclidean page so you can build complex trig patterns which can trigger the preset pool using the trig mode. or maybe like a sequential switch style algorithm where you can route multiple “seq machines” together into a single output which can feed gates to a single track

  • “ext in” osc types for feeding back other tracks into one another at the osc stage for fm tone machine

  • ability to ring mod two separate tracks together via some sort of “track sharing” machine voice allocation

  • ability to modulate clock and playhead direction per track (rene style: snake, rev, pingpong, linear)

  • tzfm

  • looping audio-rate envelopes/function-generators w/rise & fall shape

  • leibniz style bitmasking for 8 bit wavetable machine with

  • some method for combining multiple tracks into a single sub-group output. like mixbus routing, but strictly internal is fine with me. maybe fx block style routing of tracks to individual busses which can modulate, sum, or otherwise interact with one another

  • an expanded poly SY TOY machine which has the mi elements “strike”, “blow”, “bow” exciters with various resonant bodies

  • the ability to output isolated sidebands from the phase distortion machine in order to create “quantum-foam”-like digital noise:
    https://www.youtube.com/watch?v=NGZITLlM4_U

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I was looking at my DTII feature requests, and how most of them are included in the DNII, and thinking it’s not unlikely they come to DTII waaaaooowwwww @.@

So my list is pretty short:

  • The possibility to exlude Tracks from Master Overdrive
  • More Songmode Possibilities (Jump, Loop)
  • A third comb filter that equals the behaviour of the Monomachine / Analog Four ( / Octatrack) chorus (Since then it can be different on different tracks and be p-locked, while a “regular” chorus would still be possible for all the other sounds who need it.)
    ~
    The GUI would allow for it:
    Delay Time -> FREQ
    Depth -> could be where LPF is
    Feedback -> FDBK
    ~
    (Delay and Depth control the timbre when using Chorus that way)
    It would be an inharmonic resonator, while comb- and comb+ are harmonic resonators.
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like this?

1 Like

Yes