I totally agree.
Had a 35 minutes of caffeinated fun this morning, mainly to see what kind of bumps Iād hit in terms of workflow. First (ever) foray in this general territory. No repro intended. No legit funk samples, just a couple of things I had lying around: a triangle SCW, 4 hits from my wifeās Univox SR55 and a snippet of A/D converter static.
Nice. Especially considering limited palette used to make it. Dang, wish my girlfriend had shit like Univox SR55 I could āborrowā off her
Sorry the whole buying a sampler thing is kinda secondary to this thread hence asking about doing it on the OT. It just so happens I plan on buying one less for jungle more for curiosity and a different colour in the palette.
Making a jungle beat that isnāt just the amen is what I am wondering how people do it on the OT.
Humbled.
not really much more I can say after that. If thats a āmorning playā I canāt even imagine what a proper go at it sounds like!
Awesome!
The same way itās done on other samplers (HW or SW) I suppose. Chop up some classic breaks, sequence them, apply some FX.
The lack of fine control over the starting point of the sample makes it a bit hard though. When I made jungle with the OT, it was a constant strugle to get the timing the way I wanted. Itās possible to workaround it by using a static LFO, but itās not an ideal solution.
A lot of talk about getting old sampler hardware above. Thatās of course a valid option to get at a specific sound, but itās also a bit of a pain in the ass.
An easier and slightly more fun route might be to get hold of an Amiga, some way to move files between the Amiga and your PC or Mac (see http://amigakit.leamancomputing.com/catalog/product_info.php?products_id=440 for example), and run OctaMED (https://en.wikipedia.org/wiki/OctaMED) on it. This will give you an extremely nice and crunchy 8-bit sampling sound with a very nice tracker-based UI that you can sync very tightly with your other gear through MIDI.
Youād need to find a MIDI interface for the Amiga and/or sampling hardware of you want to sample straight into the Amiga. Both of these are easy to find second-hand on eBay, as well as easy to build yourself if youāre good with a soldering iron (Google for it).
There were actually a fair number of commercial Jungle and D&B releases made entirely on the Amiga.
Seriously? The sampling editor gives you plenty of fine control over the start point of a sample or a slice including locking to a zero cross. The only thing that sucks is that if your loop isnāt evenly distributed along the time signature, manually slicing a sample takes a bit of time (though not a huge amount, and if you are going to reuse it then itās time well spent)
I havenāt done this, but itās definitely on my bucket list to make some jungle and/or breakcore purely on the OT. Iāve lost quite a few hours to messing around with the amen break, but after really thinking about it, I think this is how Iām going to go about it.
Track 1 - multiple breakbeat samples, sliced ala mega breakbeat of doom.
LFO: Could probably make some custom LFOs -> slice for dynamic repeatable slices, or just random for unpredicability.
Effects: DJ EQ (or filter) + Freeze delay (i so wish the delay had a repitch option)
Track 2 - multiple percussion loops (hihats/bongos/etc) sliced in the same way. slice per entire loop
Same lfo/effects as 1
Track 3 - Sliced sample containing nicely EQed one hit drum samples for layering, and live playing.
Track 4 - Bass (undecided if premade loops ala track 1+2 or single cycle and sequenced ) Though may offload onto external synth via midi.
Track 5 - Pad (nice big pad with lots of movement, one bar in length each, maybe additional slices per octave. that repitched pad sound is a staple of jungle)
Track 6 - Lead (single cycle or premade loop, as per bass. though once again may offload to external)
Track 7 - Sound effects + vocal samples. (One of my favorite things to do on the OT is to sample a long section of me messing around on a synth, running through lots of modulation and effects, getting as many interesting harmonic sounds as possible, setting a random lfo -> start point, short hold and release, lfo on rate and lfo on delay time. let the OT generate my glitchy sound effects.) Also lots of random vocal samples through lots of reverb triggered by sample slot mode on a separate part.
Track 8 - Master effects. filter + freeze delay
Will post a video if i get around to this and have success, or repost with my thoughts on a failure.
+1 to a video
Had a play. Question! How would you achieve the pitch snare runs?
Man this topic is my cup of tea. Jungle⦠Im working on a complete jungle album.
nedavine wrote
Awesome!
Domo domo. Too kind sir.
I think the sequencer model and the layered modulation/fx architecture works really well for fast, non-4/4, sample-driven work. One thing. Iām usually able to maneuver scenes, fills, resampling and some form of lead thing in real-time. At 188 BPM, though, the machine was pretty much constantly 9 steps ahead of my hands. This despite having downed a 16 oz Hario woodneck pourover brew. So I ended up using only one pair of scenes, programming the patterns in a more self-permutating way, and ditched resampling altogether (also because it wasnāt needed - Ockhamās razor etc).
This was also my first attempt at OTB/ITOT mastering, resampling the mix and loading it in a separate part with a simple multiband/limiter combo. Hence the crudity of the low-end.
That looks and sounds like the SP555ās DJFX looper. On the OT I would probably sneak a snare one-shot sample lock in somewhere with a short delay, scene A to full feedback and B to a lower pitch. Does that make sense?
Set up a scene with retrig at infinity, start locked to a snare (best if you have the beat sliced and one of the slices starts on a snare hit), and an LFO rising up the pitch. Slide over to that scene for the snare run, slide back to get back to the normal beat.
Designer LFOs synced to sequencer are great for this, because you can make set it to do the riser only at the end of the bar (or last bar of 4 or whatever) right on time.
So I spent some time working on this last night. The problem with playing with breakbeats on the OT, is suddenly time starts leaking, and before you know it, itās 4am, and you have to get up and go to work in 3 hours.
I was trying another method which was a result of me compensating for being an idiot, but itās similar to how I like to get granular effects from the OT.
Basically I spliced together 4 break loops that I had laying around using Abhothās chainer. Each loop was 2 bars long each, I think. I set up an LFO with an incrementing ramp to modulate the start time with speed set to 8x1 (i think), depth 32, i set beat repeat to infinite, and the repeat length to 1 (though sometimes 2 or 4 was more pleasing). This let the flex machine step through the loop.
Because the LFO is bipolar, you have to set the default start time to 16 (half way through the first loop) Setting some scenes to the other 3 mid points let me jump between the loops efficiently.
Setting the keyboard to slice mode meant i could manually retrigger parts of the loop in whatever order i wanted.
Putting lfo speed on scene b meant you could speed up or slow down the loop, and adding the repeat speed gave some cool granular sound effects.
Also setting one of the scenes to lfo speed = 0 meant the loop would freeze at that point. Reducing the repeat speed at this point made things pitch up in that jungle way.
I turned timestretch on and sped everything up to about 199bpm and then time started leaking. Iām planning on setting up a couple of midi controllers with all the combinations of things and see if I can make it feel spontaneous and live.
Having 4x32 step loops meant that each increment of 1 with the start time, was 1 16th note in the loop. Would probably be more interesting with 8x16 more varied loops, which iāll try next.
I still have some work to do to get it exactly how I want it, but I thought because it was an alternative way of going about it, it was worth sharing in case it inspired anyone else. Otherwise once iām happy with it, iāll make a video and share anything nifty I found along the way, including my project and samples (assuming i havenāt used any non-distributable loops).
please take some of my numbers with a pinch of salt, some of them maybe half or double. My memory isnāt that great.
https://soundcloud.com/nedavine/0007-1-audio/s-pXPjg
https://soundcloud.com/nedavine/0007-1-audio/s-pXPjg
https://soundcloud.com/nedavine/0007-1-audio/s-pXPjg
FFS this board is so broken. Canāt edit the post so enjoy three times the post.
Obviously that snippet is very repetitive but itās getting there. Really nothing like what I usually make but I am having fun just playing around.
I will try peoples suggestions later today.