I have a 60 sec sample that I’d like to one-shot but only retrigger it once it hits the end. The way it is now, it is retrigging every 16 bars from the beginning. I would like it to play the full 60secs and then restart. Possible?
You could set it to loop and use a one-shot trig, as far as I know.
But this requires manual triggering right? It blinks but I have to trigger it with my manos… yeah?
No, one-shot trigs are fired by the sequencer. As the name implies once they are fired once they will no longer fire after that. If at that point you want to trigger it again you would have to do it manually by either triggering the track or re-arming the one-shot trigger.
Thanks. I can’t seem to get it to trigger though without manually hitting the trig.
I have a long 60 sec sample loaded on a static machine. If I just grid record it (trig turns red) then it restarts each pass (every 64 steps). If I func+trig then it blinks yellow and WILL trigger a one shot but only after I press it. Am I missing a step to have it automatically programmed to one-shot trig?
No, I don’t think there’s a way to automatically create a one-shot trig from a live grid record pass, although I am not the most seasoned OT user, so perhaps you would want to do more research into this.
What you should do is place that one-shot trig in the sequence before you start the sequencer. It will then trigger and loop indefinitely. Once you stop the sequencer you will have to re-arm the one-shot trig by pressing func+yes (if I recall correctly – the display will read out “all tracks armed” or something like that). That will turn the one-shot back “on” so that it will fire when the step is hit.
Hmmm - but again, it must be manually pressed right? Isn’t there a way to just load a pattern and have it play back a long one-shot w/o doing anything else? In a live situation I’m not going to be able to remember which tracks need to be manually triggered.
No it does not need to be manually triggered.
So how do you set that up then? I hit func+trig and it blinks but doesn’t play back until I manually trigger it.
I described how to set it above. I’m not exactly sure what step you are missing, or what could be going wrong here. I have used one-shot trigs in the manner you described on many occasions just fine. There must be a small thing you’re missing. I suggest reviewing the manual.
Perhaps you aren’t understanding. I have a 2-min long static sample. My sequence is only 15 sec or so but I want the entire sample to play from the first trig of the pattern - only once without retriggering each pass. If I enable one-shot mode the trig blinks. It will only trigger if I manually hit it.
However, I have found a workaround that does the trick using conditional triggering. If you set the condition to 1st it does what I want - plays the entire sample automatically… woot!
It is played the first play, then you have to arm it with yes or fn+yes or double stop.
FIRST seems more appropriate.
I understand perfectly what you want – I have done the same many, many times. You must be missing something for this not to work.
- Place one-shot trig in sequencer, triggering your track which plays the long sample, looping
- Press play
- The first time the one-shot trig is hit it will launch your looping sample
- Every subsequent pass of the sequencer will not trigger the sound; it will continue looping.
Once you stop the sequencer you will have to re-arm the one-shot trig or it will not play again via the sequencer.
- To do this press func+yes (I am recalling this from memory – verify). The display will read something like “Re-arm all trcks”.
- Press play
- One-shot will trigger and not trigger again upon every loop.
Right. You do get it. But I don’t want to have to re-arm it in the middle of a live perf. The conditional trigs works great for automatically triggering a long one-shot.
As I said, unless you stop the sequencer you do not need to re-arm the one-shot trig.
I’d use First too in that case.
The problem with one shots is if you have one on the same track before, same project, you have to rearm it.
I prefer to use one shots for record, so it can be messy if I use one shots for playing…
1rst might be better for your needs, but your issue with the one shot was that it was already unarmed when you placed it. Armed one-shots are solid yellow and will blink when unarmed…
They have many uses, could be an advantage for you if you wanted to leave that pattern you trigged it on and have the long sample play through that track on other patterns, and not get retriged when you come back to the original pattern you launched it on, for example… As long as that track is free of trigs on other patterns and you don’t have silence tracks/start silent enabled, you long sample will play through pattern switches…
Several ways to arm/unarm them globaly, per play track, and per recorder track, and several options in the personalize menu to customize the arm/unarm behavior…