Not sure if this is a dumb question or not but if you don’t have control over the attack envelope how do you get nice plinky sounds?
You’ve experimented with using the LFO to control attack ?
Sorry don’t own it (yet).
The only way to modify attack is to use the LFO in some fashion. It has a setting ‘ENV’ which runs a single cycle. I think that’s an exponential envelope. You can apply it with a negative depth to volume for slow attack, or apply with positive depth to volume (with base volume set low or possibly zero) for sharp, transient sounds.
1 Like
There’s also a Punch button which adds a sort of compressor like attack to sounds, if that’s what you meant…
1 Like