I’ve recently been using Adobe Audition to clean up the hundreds of samples that I’ve collected over the years (cut mud from the bass, normalize etc.). It occurred to me that I could be using the AH overbridge VST plugin to make quick filter cuts, bass boosts and so on while I was at it. I loaded the OB plugin in Audition, adjusted some parameters and pressed ‘Apply’, but of course the result was silence, because Audition isn’t running the audio through in realtime when it applies the processing. My question is, is there an audio editor out there that can apply third-party effects in realtime? It would just be so much quicker than loading the samples into my DAW and then recording the processed sample to a new track. All I’d have to do is press ‘Apply’ and ‘Save’.
I think you’ve answered your own question
It has to run the audio in real-time to process it … it’s not a plug-in you ‘apply’
I’d probably use ableton and re sample it to a new track …
Or find an actual plug-in equivalent ( there’s another thread somewhere for this )
…. I could obviously be wrong … it’s been ages since I used my heat , typically at the end of audio chain.
I don’t think I did answer my own question, but perhaps I wasn’t clear enough. My question is: is there an audio editor out there with an option to allow VST effects to be applied in realtime, rather than off-line, in order to facilitate external hardware that is controlled by a VST plugin, like overbridge. There’s quite a few units like that now (not just Elektron) so I wouldn’t be surprised if someone has had the idea to include this feature. As I said, I’m aware that this can easily be achieved in a DAW by recording to a new track, but I have many hundreds of samples I’d like to process, so it would save a lot of time if I could do it in an audio editor like Audition.
Yeah, recording with AH is an analog process. You have to physically run the audio through it to hear/record any effect.
I’m not aware of any hardware that would be able to do what you want. Not sure why you would choose to make it so complicated anyways, when there are a bazillion VSTs that do what AH does, while processing audio at bounce time.
I’m looking for software
Because it sounds better?
I don’t think it would make it complicated at all, actually I think it would make it much simpler. Open the audio file, instantiate the plugin, spin the knobs on the box until it sounds good, press apply, press save. The audio file is still in its folder with perfect start and end points, now with processing applied. To use a DAW, I have to create a new project, import the file, create a new track to record to, setup the routing, then do the knob spinning bit, then record to the new track, re-edit the start and end points, and then export the new audio file to the original folder of samples.
Okay, I’m confused. You are looking for software?
Sorry, I thought you were looking for hardware.
I that case, which ever DAW you are using will have stock plugins that will cover anything you’re trying to do. Just look for saturators, bit crushers, compressors, EQs and filters.
My friend, you are still very confused. Thanks for trying though.
Just to rephrase it one more time in case anyone else has the answer:
Most DAWs have an option like ‘Use realtime processing’ that you can activate when bouncing down in order to facilitate external FX processors. Is there any audio waveform editor (not a DAW) that has this option?
(Audio waveform editors are programs like Adobe Audition or Izotope RX that are geared more towards working with individual audio files and batch processing, rather than the multitrack, studio-style trackbuilding of a DAW)
Sorry, from the above quote, it sounded like you are looking for a VST.
Still, it seems to me like you are over complicating a simple process. Why would you want to effect all of your samples the same way?
Audacity added support for real time effects some time ago, didn’t they? Not using it myself, but try it!
Not sure about oberbridge, though. Issue might generally be the handling of I/O routing options.
I think the title of the thread is confusing some people.
Regarding what you are looking to do, it would be much, much easier to keep it entirely in the software domain and forget about trying to use hardware controlled by software for this. Especially if you are trying to apply batch processing to many samples at once.
The other obvious answer is just get an Analog Heat. Mk1 units aren’t that expensive these days and are still incredibly functional and utilitarian.
Amazing, thanks! I will try that out immediately. And thanks for not disagreeing with my premise!
Mate I have an AH Mk1. I described using it in the first post
I don’t want to effect all of my samples in precisely the same way, I want to effect them all in different ways but all (or most) with the AH. I’ve had one for over ten years (I think), it’s my fave bit of kit and I’m really fast with it. I want to give each sample whatever it needs to finish it off before it hits my sampler, be that EQ, filter, distortion, all of the above. Using OB in an audio editor would just be a fast way to do this.
the fact that you described using it doesn’t mean you have one. it’s happened many many times on this board, believe me, haha
Yes, Soundforge can do what you ask (its not cheap though)
Requires using the master section and some custom routing IIRC
Ocenaudio (https://www.ocenaudio.com/) doesn’t have this feature but it’s very easy and fast to use when you want to work with samples! If audacity doesn’t do it for you, you could play back the samples in another software and then record the ouput of your Analog Heat in Ocenaudio. It’s really just a matter of copy and paste then.
So it seems what Audacity call ‘realtime’ is just the ability to listen to the effect while you adjust settings Thanks anyway though
Thanks! I was really keen to try this and went to grab the free trial only to find they discontinued support for Mac a while back
Thanks, looks like a cool app but then I may as well stick with Audition which I already own and know. Your suggestion did get me thinking about workarounds though. So far I’ve been able to get pretty close by using the ‘transform to rendered audio’ function in Studio One. This preserves the exact start and end points of the sample which was my main desire. I can load dozens of samples at a time, each on a separate track with OB instantiated, and move through them pretty quickly. Still a few more clicks than I had envisaged but close enough!