I’m looking for your Alva Noto/Raster style efforts & tips on the Rytm. Really into and experimenting with this crazy minimal style lately and curious how far the Rytm will get me.
I intent to post something myself tonight or tomorrow, fair exchange
Not to say you can‘t but I would say rytm is not exactly the right machine for raster noton style super sharp sounds imho. You can‘t shape the envelope curves and the overall sound leans mor to the muddy side, which I like but I think raster notion stuff is often very sharp and clear, has a very distinct shaped envelope and is quite technical.
But I would also like to discuss aproaches. If anyone has made such sounds on rytm I would also be keen to know.
Ryoji Ikeda for example I think mostly uses samples. Those stuff is so technical and sharp.
In my opinion no. It has a very distinct sound, raster sound is almost clynical, the monomachine and machinedrum are not exactly that. I don‘t believe they can go that clean and sharp.
Here is Byetone talking a little bit about his process.
I think you could do it! The component sounds are very simple, like any synthesizer could make. And the Elektron sequencer is very precise. Here’s a video I saw recently:
Just to clarify, this post isn’t just Rytm. It’s Rytm run through loads of compression and Saturn 2. But it’s definitely possible to get close with just rytm. One good thing to do is run the reverb pre distortion rather than default post. This adds lots of “air” to the sound that can be boosted to sound like noise floor. That super high noise floor get squashed by the kick and snare ect give that oh so tasty emptyset pumping sound. Running rytm through a cheap compressor or two such as the FMR RNC or RNLA as well as an overdriven mixer can really help give it even moar chonk. Also, resampling tracks multiple times and layering and layering can take you down crazy paths!
What you describe is the genre of Clicks’n’Cuts, mostly consisting of very sharp envelopes used on majorly digital, high pitched sinewaves that are either sampled and sliced, or sampled white noise.
I think the Rythm might get close if the envelopes can be triggered in a few miliseconds range, but it is definitely a genre that can be way easier achieved by Max/MSP, Puredata, Supercollider or Bitwig Grid
My own idea is to resample the internal sounds, short sample loop points and retriggs, heavy use of bitcrusher for texture and clean each sound up with filter>resample>filter until only the bare essentials remain. For additional envelope functionality the lfo in one shot mode to modulate curves perhaps. High BPM for maximum sequencer resolution and microtiming for groove.
Still all theory, I did not sit down with the AR so far to try.
First try to get somewhere in the ballpark, but it turns out to be hard to simulate the characteristic high digital artifacts, without bluntly sampling those kinds of sounds.