Ableton Move : User Thread

@antic604 my music is pretty basic so I’m ok with the track count. But I guess I would approach the verse / chorus etc. structure by duplicating my set and replacing some parts. But again, I aim at a certain minimalism so…

Maybe the best option for you would be 2 Moves, then…?

What I lust after, really, is more ways to write FAST. One wish I will submit on the discord is about grooves: I would love a more feature rich groove pool with possibility to apply / commit to the selected pad, like on mpc’s and sp’s.

But really, I find it absolutely dope.

I’m a few days late but figured I’d chime in. Mine also mostly just collects dust. It’s an incredible midi controller for Ableton, which is the main reason I haven’t sold it.

As a groovebox/ serious idea generator, the 4 track limitation kills my vibe more often than not. When using drum racks with 16 pitches as multi-instrument tracks I run into issues with loop length, sound selection, and I’ve always hated resampling as a workflow. As a fun toy for when I’m traveling, the battery and general flow of the device is fantastic - but I haven’t felt compelled to turn any of those ideas into songs. Most of the time when I’m using the Move, I find myself wishing I was using my Syntakt instead.

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Same. I got a move to be able to be on the go when I use it I just wish I was using my digitone 2 the whole time. its fun to use but isn’t as fun or intuitive as an elektron box. I dont feel that inspired by using it but I try like once a week then get on the digitone and make stuff right away that is fun.

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Why do you need tracks to create sections? You just need more clips, which you have. Are you changing all of your sounds when you change sections?

I use one track for drums, second track has an empty drumrack. The other two tracks are for other sounds. Everything i like is resampled into the drumrack in track two. This it a way i get a lot out of four tracks.

Once I have something worth working on i switch to Live.

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Of course!

Different sections need different sounds.

Also, for layering, call & response stuff, etc.

I mean even trackers on my Amiga in the 90s had for tracks, but each step could’ve been a different sound.

Right, but you end up with a bunch of sounds or full sequences that you can barely do anything about, because they’ve been flattened to audio.

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Yeah, I find it healthy to commit to a sound/sequence plus there’s a lot that can be done to audio.

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Both the EP-133 and Move are 4-track devices, but the EP allows you to use a single pad as a polyphonic track, so even with just 4 tracks, it doesn’t feel limiting. It’s a shame that the Move can’t implement features like this due to its compatibility with Live.

In general, I feel like Move is the complete opposite of an Elektron box. Playing vs. programming. Preset box vs. hours tweaking a single hit. DAWless vs. DAWful. Etc, etc.

I feel like a lot depends here on whether sound design or composition are your main thing. I’m firmly in the latter camp, to my taste a strong melodic or rhythmic idea carries everything else and the fine details of the sounds are alway secondary to that, so Move is perfect for me. Others look at it the other way around, so possibly it’s less so. Although fwiw I’d still think of it as the ideal device to bounce a bunch of sounds out of other gear and see how to fit them together without getting bogged down in spending hours on a kick drum at that stage. But I think it does take a bit of prep, I don’t find that dumping folders full of long samples and modular jams without chopping them down first has been particularly successful for me.

My favourite way to use it is pretty much as it’s designed - see what the randomise function serves up when opening a project, react to that, modify/replace as required, and build something up from there. Which leads to my main ask in terms of development from here - aside from sample slicing. For me, I think the box really needs to put in place a system for randomising from user samples/presets. Tagging or auto-tagging, etc. Ideally, on top of that, a way of randomising pads and presets from the user library as you go along, and as a cherry on top if possible - although probably not - some kind of lookalike sample function to accompany this, as seen in Live.

I’m pretty surprised that this kind of stuff isn’t more prominent in the Discord wishlist, vs. things that imho don’t really make sense in terms of what the box is, e.g. song mode. Although it already has song mode anyway in the form of scenes, they just need to be triggered manually.

Never found the four tracks particularly limiting, but probably that’s because usually I’ll make a call relatively early that something is ready to go further in Live/Push or isn’t worth spending more time on, then move on to the next project. It’s not a big deal to resample but I rarely do it, I’m more inclined to go to my sample library for something close enough and drop it in a drum pad to save the idea if I really, really want to keep the melodic lanes free for something else.

Anyway, still one of my favourite pieces of gear, when it comes to getting ideas down quickly there’s nothing like it.

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Yes! Capture is a powerful tool. I’ve been using it as a MIDI “pre-sequencer” for my Elektron boxes. Play in that initial idea without having to tap tempo or use a metronome, then live record the pattern in and further refine it with all the Elektron things.

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I’ve been growing more and more interested in trying out the Move.

How do you work on expanding songs when you only have four tracks? I guess resampling?
When you resample something onto one of the pads on the drum kit, how easy is it to make something melodic out of it with the 16 pitches?

Is it possible to mute individual pads on the drum kit in different scenes or do you delete those pads on the pattern?
Same thing if you sample whole loops — is it possible to mute those too?

How easy is it to transfer compatible synth presets from Live to the Move?

I guess that’s the way but honestly I think it’s about coming to terms with that it’s not a groovebox where you try to make a complete song. It’s a sketchpad where you start the idea and then you expand it in Ableton Live.

That doesn’t mean you can’t attempt fully finished songs on it, but then you have to accept some awkward shortcomings and behaviors that will work against you. For example, to print automation at the first step of each clip if you want to have different parameters of a sound on a particular clip, or to resample a bunch of parts, etc. I think as a groovebox, it’s too limited but as an idea starter, it’s brilliant.

Arguably Ableton could make some tweaks to it to make it more groovebox friendly and jammable. For example, it’s intended design that there’s no project save, all changes you make to a track is saved automatically. This is perfect when sketching but counter-productive when producing or jamming. Let’s say you want to test jam a project to see if you can remember all parts (clip transitions, parameter twists, pad mutes etc) - well now you just changed lots of parameters across the project and it won’t sound the same the next time you load it.

I’ve learned to make a copy of an entire project before jamming to ensure that I don’t mess up with the original project, but that can also get confusing (“which slot is the original and did I just overwrite that tweak I did in the sequencer?”).

All in all, brilliant sketchpad, frustrating groovebox.

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It’s true that the Move’s Drum pads are monophonic, but I think it’s worth noting that the EP-133 has 16 mono or 12 stereo voices shared across four banks, whereas the Move has 64 stereo voices (16 per track).

It’s definitely easier to play a sample polyphonically rather than hack chords together using multiple pads, mind you, so the EP-133 has a workflow advantage. But I’ve never ran into a voice stealing issue with Move.

Yeah the auto save is annoying :laughing:

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Thanks for a thorough explanation!
It might not be the perfect groovebox, but it might be a reason to come back to Live (don’t happen too often in my case) as a sketchbox more than a groovebox when reading your answer.

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That’s where it really shines. You can come up with enough interesting parts to skip creator’s block when in Ableton Live. Once you bring the project into Live, it’s more a matter of adding to the already established structure, like decorating the Christmas tree. :blush:

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I’ve been using the Move for about a month now and I really like it.

I’m a longtime Ableton user who had Push 1 and 2, so I’m right at home with the workflow. I love tapping out beats on the Drum Rack — like, just having Ableton Drum Rack in a portable device is kind of a miracle. Most of my projects so far have been 4 tracks of Drum Rack, just mixing and layering sounds (usually in context with other gear going).

For the most part, I completely avoid the synth presets. Most of them just don’t appeal to me, and I don’t like jumping into a patch where I’m flying blind, trying to figure out what’s going on. I find it much more enjoyable to start with the basic Template synth sounds and build a sound from there — you can push these synths pretty far, even with simple FM or wavetable controls. I end up doing a lot of automation within each clip to add movement, trying to make up for the lack of LFOs.

My overall feeling with Move is: You have to appreciate it for what it is, and not get caught up comparing it to Elektron or other machines. If you do that, the limitations will really sting. It will be frustrating to reach for parameters that don’t exist on Move. But if you go into it focusing on Move’s strengths and exploring what’s actually available, there’s a lot to work with — maybe not enough to compose full tracks on its own, but certainly enough to be a worthwhile part of a setup.

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Yes this would be a game changer (after song mode of course :wink: ) There is a feature request for that somewhere in the discord. It would be a really smart thing for Ableton to do because they could sell genre based packs that would allow you to swap your whole library out to be hip hop themed, or house music or whatever.

Oh I just saw this on the discord:

For those people who were asking about replacing the random presets used when a new track is made, they’re just files on the Move disk, so once the recovery procedure is published, it’ll be simple for people to replace them with their own presets:

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That is sweet, I won’t mind getting under the hood to mess with setting it up once it’s guaranteed to not brick my Move. Not sure I’m 100% following how the structure shown on the Discord interacts with the randomisation function, but I’m looking forward to finding out.

There’s a Max device with the tagline “dive deep into the ocean of your failures, to explore the shipwreck of your praxis” that’s about pulling up files at random and presenting them in random ways, and the dream for me would be for Move to be kinda a hardware version of this. There’s something really great about the device presenting you with a fresh puzzle every time you open a set that I really didn’t expect to work as well as it does. Even works too well, I often end up going down a rabbit hole with the random selection rather than pulling up my own stuff as I’d intended.

It would be so good to continuously get presented with unexpected combinations from my own library in general, or a particular selection / sound world that I want to concentrate on - if it’s possible to jimmy it that might even work better than an official implementation.

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I’ve mostly been using my own samples and drift presets and making 8-16 bar loops as idea starters to work on later. But I thought it would be fun to try to make a full track with different sections using just the random presets Move gave me. The first attempt was a bust but this second set of sounds went together pretty well.

I thought I could play back scenes and resample in realtime to record it but that didn’t work so I had to bring it into Live for export. My only cheat was upping the voice counts on the drift and wavetable tracks because I was getting some annoying voice stealing in a couple of spots.

Pretty cheesy but it was fun.

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