This exactly…though, if you have a saved sound with a sample, that sample has to be in the project and in the correct slot, right?
It seems like saving sounds really benefits the synth side of things rather than the sample side.[/quote]
No, when you load a saved sound that has a sample associated with it, it loads the sample along with it into the next available slot (provided you have empty slots) and sets your track up correctly with the right sample slot.[/quote]
Ah, that’s a relief. So yeah, this will really push a lot of users to start saving their sounds instead of just their kits.[/quote]
Right, and I’m kind of struggling to get the whole workflow for this worked out in my mind.
Saving sounds is something I’m just now starting to think about. It’s kind of confusing the way there’s 3 elements to keep in mind here: synthesis, samples and sounds. I’ve had the box just over a week, but at first all I really was thinking about was synthesis and samples. It never occurred to me save the combinations of these that I’ve messed around with.
But, there are so many more advantages to the sound browser/manager as opposed to the sample manager: easier to preview sounds, you can easily use them across multiple projects, and perhaps most importantly, they can be organized across banks like on the A4 and filtered and keyword searched and all that.
In contrast, the sample manager doesn’t offer any of these features. They can be saved into categorized directories, but this is less user friendly than the sound manager.
But it seems like a lot of work to come up with a bunch of sounds to choose from. I can see this happening eventually if you make a point to save the sounds from every new kit and project, but I wish I had more to browse already. It’s like I sort of wish my samples were just sounds instead.
I can’t be the only one flummoxed by this. Any words of advice?