Why no retrig in digitone? Workaround?

This might be the best bet: (edit: the thread, not sure why that reply got in the preview…)

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I use the delay on 0 feedback for one repeat. Works well on hi hats etc.

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That’s a really nice idea… may have to try that in a bit.

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Dude! Don’t care about the manual. Why is it missing from the device?
The delay workaround seems like a good idea for a double hit. Any other ideas?

Just use the Arp at different resolutions. Make copies of the sounds and sound lock those different patches for different speed retrig. It’s a lot of work, but it works.

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OK, but look at it this way : Elektron had digitakt. Which has retrig. Then they design digitone. Really similar device. Almost identical sequencer features. But no retrig. Why? I am asking for speculation. Would it be hard to have it on digitone? Would digitone not “Need” it? Why?

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All the machines have different features. You’ll get used to that fast around here.

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I don’t think it’s a case of Digitone not needing it as much as it is easier to implement re-triggering a sample than it is a synth engine as all parameters need re-triggering which would be quite tricky to implement with loads of clicks, pops and other artefacts coming into play.

Coming from a DAW background I always did this with the scissor tool. Even if re-triggering a sample you have to make sure it is trimmed correctly so the start point is clean.

I know some synths do it, though not off the top of my head, but I do know it is definitely not a common feature in hardware synths, although it would be cool, this kind of thing is most commonly achieved by sampling your sounds and then implementing re-trigger with a sampler.

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Because its a synth, not a drum or sample player.

Retrig on an Elektron only retriggers drums (AR/MD) and/or samples.
OT/MD/DT/AR/M:S = drums/samples

The Monomachine is a great illustration of this divide.
Its BBOX drum “machine” is the only machine inside that has retrig. Because it is triggering samples/drums.
None of the synth machines inside the Monomachine have retrig. You can’t retrig the FM machine or the Virtual Analog machine, the same way the Analog Four / Keys don’t have retrig either.

Quite simple, really.

The Digitone has more in common with its synth brethren than its drum machine brethren, since it is a synth.

Ratcheting/rolls/etc are rhythmic FX, which is why you find them present in drum machines more than you do synthesizers.

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I’d really love retrig on their synths, not just because their synths are great at producing all manner of amazing drums, but I’d also love those things on melodies and bass lines. Not a deal breaker at all, just wish they would get ported over

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I do think it would be a nice idea, then again how effective would it actually be?

Even with a high resolution midi roll and a precise digital softsynth if you just roll small midi notes it doesnt give you that sound. The best elements of glitching come from capturing a sound, interupting it mid-flow and playing it back from a precise point which has been manually trimmed after eq, compressing reverb etc. Everything stops and starts again and this instant constrast from sound to silence is what makes that element of re-triggering so special. Re-triggering at source on synthesizers sounds a bit… meh.

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This all sounds reasonable; it might pop or not sound nice. Circuit has it, so I could try it out. See if it pops or sounds lame. Thanks for thinking about this. Now I know what to look for.

(edit) Some more thoughts:

  1. Digitone is also a drum synth, so retrigs would be appropriate.
  2. Retrigs are also cool on melodies see this on circuit 1.8
  3. will add example of this on Digitone when I get of my lazy ass.
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I hear what you are saying about the glitchy effects type stuff, but at a slower scale and combined with conditional trigs, you can build a lot of variation into a sequence. It’s still quite useful compositionally for synth and melodic parts.

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What if there were another delay dedicated to ratchets/repeat per track? Sounds a little like a “cheat”, but depending on how much the processors are being pushed already, as well as available DSP power - it’s only four tracks. Maybe 1/2 second per track? A little out there - but (Perhaps) doable. :man_shrugging:t3:

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Take your sound and put it in the arpeggiator. Fiddle with the notes to get the retrig sound you want. Save the sound. Now you can plock your arp’d sound into the sequence. Works well for hats and snares etc…

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I’ll try this out soon… Thank you. :slight_smile:

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great solve!

Another way could be to place 3 trigs, and then use microtiming to move the first trig a whole step forward (well as close as you can) and then the second step forward to +1/32 and the third keep on grid. I just tested this and it works fine.

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