Yeah was a bit of a tongue in cheek response… I favour hardware jams over software automation personally… It’s all ‘horses of courses’ and depends on what style of music you want to make.
I don’t think most of the records I love had a timeline that resembled that one.
Thanks though 
There’s another thing with track count - for producing, 8 tracks with some sequencer wizardry like s-locks could be more than enough. But for jamming, I prefer “more tracks/less patterns” approach, so I can just mute or fade in/out certain elements of track instead of changing to different pattern, where new elements replace previous on same tracks. I find this more fun and flexible and for this 8 tracks can be quite limiting.
just ran into this interview, actually (below). pretty funny he basically says he barely EQ’s anything and previously never did; just made it loud in Live and sent it off for pressing. and that he learned on Live Intro. yet now he’s got a summing and mastering setup worth the better part of $10k, and he confines himself to 16 channels just because that’s all he can sum with it.
new album isn’t my favorite of his, but I love his stuff in general. and actually, what I love about his early stuff is how rough and raw it sounds. so maybe he should go back to the Live Intro setup! ![]()
Some people dream bigger than others, and they need more “containers” to put stuff in (note that I said bigger, not better). To account for these creation, people need more than 8 tracks to manage ideas, groups of sounds, sections of a song, etc. better. It’s a management thing really, not a qualifier for quality. If person A can put all their belongings in one box, great. Person B will need 4 boxes, and that’s fine too.
And just like anything else, it is possible that the size of a project can also mean a mismanagement of a project. Like, person C could put all forks in one box, all knives in another, all spoons in a third one, whereas person D would just put them all in one box…
Thinking about this a bit, I feel like I gravitate towards music with relatively few concurrent sounds. Often it’s basically 1. drums, 2. some form of bass element, 3. a ‘lead’ or more prominent melodic line perhaps (could be call and response between a few different sounds even), and 4. maybe some background elements or harmony in the form of drawn out chords/pads.
The same applies to my own music, where I try to limit the number of sounds but make them memorable if I can. It’s arguably out of ‘laziness’, which is actually more accurately described as a strategy for the conservation of energy and focus, as well as keeping up the momentum so as to not get burnt out. Because being too tired to continue an idea most often leads to abandonment in my case, with the result being an unfinished husk of a track.
I find this works for me and gets stuff done, most of the time. 
So my tracks rarely go above, say, four-five elements at once. Usually the same sounds are present throughout the duration of a tune and come and go. It might be as few as two-three sounds + drums much of the time, even! Regardless of it being hardware or DAW-based stuff.
I find my songs have a lot of tracks but those tracks are grouped into 6 themes (usually.) Drums, bass, vocal, leads, pads, ambience & fx.
Where samplers and grooveboxes are helpful is in focussing on the idea before the layering stage. I find that my DAW songs only have reached 80 tracks and with an M1 (standard not Pro) this is about as far as it will go, so there’s a hard limitation there. (Though it’s pretty luxurious by all accounts.) It’s pretty boring I guess, but part of the reason is I tend to keep all the experiments that I do as I build a track, mainly because computing power means I don’t need to delete them as I would on a more limited device.
However my favourite workflow lands somewhere in the middle. Ideally this is working on some form of hardware groovebox with 8-16 tracks. Taking 8 tracks from a groovebox of some kind and then starting with the stems, I am less likely to add for the sake of adding. In my head I think this is because I’m trying to preserve the feel of the original and instead of layering it to within an inch of its life, I want to hear the core of the original come through. This tends to lead to sessions with more like 30-40 tracks and I tend to feel this is a decent workflow that makes the best of both worlds.
I don’t need much but I skew towards maximalism, sometimes to my detriment.
A “track” doesn’t necessarily have to produce notes, either. For example some sequencers can send MIDI control data, and you may want to use more than one of these “control” tracks in order to modulate different parameters of an external sound at different rates. Right there that’s 3 entire tracks for a single “sound”, and continuing down this road you can easily see how a track count can add up even for super minimal styles of music.
After posting a more reasonable reply earlier in the thread, I thought maybe I’d come back at this from a different perspective.
“Why do people “need” more than 8 tracks?”
They just do!!! Alright??? God!!!
Leave me alone!!!
Door slams
Ha! Don’t miss teenagers roaming the house!
I guess my assumption when initially reading the post was that “Track” specifically referred to things people will hear. In that case I think most of the time when someone has 50 tracks they really could be condensing things or cutting out elements that aren’t actually adding anything to the song.
But if we are including midi tracks, muted sidechain tracks etc I can see how a lot of people would actually get there pretty easily.
Lol, I don’t even use the 6 of the Models. I try to have not more than 4 tracks at the same time.
Same in Ableton.
So weird… it depends on each of our workflows, as well as whatever the project necessitates.
I mostly fall in the camp of 16 tracks, and I don’t feel obligated whatsoever to have to defend that lol
48 channel mixer into a single stereo track in your DAW for the win. Add shimmer reverbs to taste.
I like to do things like pretend my DAW is a 4 track tape recorder. I also have a template with about 60 or so tracks. It’s all my VST’s loaded so I can experiment and sound design, preset surf etc.
No one needs anything until they encounter a reason.
I don’t think I have anything with fewer than 30 tracks (until the final mix). But some tracks sometimes only contain one FX. Or the same track with a different processing etc.