tecker
148
Thinking about this a bit, I feel like I gravitate towards music with relatively few concurrent sounds. Often it’s basically 1. drums, 2. some form of bass element, 3. a ‘lead’ or more prominent melodic line perhaps (could be call and response between a few different sounds even), and 4. maybe some background elements or harmony in the form of drawn out chords/pads.
The same applies to my own music, where I try to limit the number of sounds but make them memorable if I can. It’s arguably out of ‘laziness’, which is actually more accurately described as a strategy for the conservation of energy and focus, as well as keeping up the momentum so as to not get burnt out. Because being too tired to continue an idea most often leads to abandonment in my case, with the result being an unfinished husk of a track.
I find this works for me and gets stuff done, most of the time. 
So my tracks rarely go above, say, four-five elements at once. Usually the same sounds are present throughout the duration of a tune and come and go. It might be as few as two-three sounds + drums much of the time, even! Regardless of it being hardware or DAW-based stuff.
2 Likes