What’s next for Ess / Fors?

I understand. I bought and own all of their devices, and really love and appreciate what they do.
Maybe i sounded like i was ungrateful, but that wasn’t the case

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All good! In all honesty it did come across as a little rude, but I know that it’s not easy to get intentions to translate in text and a lot of people are writing in their second or even third language so I try to give everyone the benefit of the doubt. No hard feelings here. :slight_smile:

I do understand that a pretty simple reverb effect is perhaps not the most exciting thing– but the reason why I picked that as our first native plugin was that I already had some nice reverb code in C++ which I could polish up, and it was a really good first project to get my footing in JUCE. Instruments are a little more complicated up front, so an effect was a pretty obvious first choice.

Making it free and relatively simple was a very deliberate choice too, it’s to test the waters for making plugins in this framework and not take anyones money until I’m confident that we can deliver quality software. At this point we have a great relationship with all our users so I would hate to disappoint or cause any bad will from being overzealous.

And who doesn’t like a free reverb? :smiley:

But yeah having said that I already have some other stuff in the works, even quite far along now! Very excited about all of this.

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I love it. I’ve been messing around with it today on a drum bus and it goes cray cray.

Your interfaces (and code) are so inspiring. Really excited to now be in the ‘VST era’ as I use multiple DAWs :slight_smile:

At this point you have enough effects algorithms for a Fors pedal… :star_struck:

Just kidding, of course! It is awesome to see you spread your wings and fascinating to peek inside your journey (esp as a non-dev). I hope you are able to keep doing what you and the rest of Fors want to do, and on your collective terms as well. :raised_hands:

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It’d be interesting to hear more about moving from hardware instruments to more abstract forms of hardware hosting of instruments/algos (like Push 3.)

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…a decent next step, now that the backend coding pallete starts to open up to clap/au/vst devices, would obviously be…a kind of re-mash-up of the best former mfl only device ideas to now start shaking sonic hands in one new, bigger plugin…

i mean, i still feel missing out hard on something like opal… :wink:

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Thanks @Ess !
I think you continu to make amazing stuff

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This Sala verb is dope.

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Thank you for the generous gift! I haven’t had a chance to download it yet, but I love all the Fors stuff.
I’m very excited for you making the jump into vst plugins as it obviously opens up to a much wider audience.
That being said, I hope you aren’t finished with developing devices in M4L as I really like how M4L devices are wrapped up in a neat little package and usually automaps to P3.

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I know there is a lot of love for the format, so we’re not planning to drop anything. I think we’ll have to see how things develop though. My secret wish is that Cycling74 adds the Push 3 architecture as a target for the Max SDK so that we can build externals that run on it. That way I could pretty easily port the DSP routine of a native plugin to Push/M4L with the same performance you can get out of native code.

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just made a suggestion, we all mark it as essential lol

Pleased you’re still considering Max. The big benefit of your tools is the simple interfaces (not sure of any other devs who keep this in mind to the same extent). I can see why you might change format at this point as you have a fairly comprehensive set of tools already. I guess the main question would be will the current devices remain supported at least, even if you go down the plugin route?

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I appreciate that– definitely is one of our core principles and will remain so regardless of format. :slight_smile:

Yes, of course!

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It really is a power move. Ableton doesn’t give much space for controls. But you nail the combination of enough to play with, but not too much that it overwhelms. As someone by no means an expert in sound design, I always feel the devices are approachable (and honestly that’s fairly kinda rare). So go Fors! :raised_hands:

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I have a “general” question for @Ess but also for anyone that has some answer: why in the Gem device you can choose between the POLARITY of “mod” and “feedback”? what are the differences beetwen positive and negative mod and feedback?

Negative modulation will effectively invert the waveform, which is useful for getting different kind of timbres. For example if you have a mod ratio of 2 and apply negative modulation you’ll get a resulting wave that looks more like a triangle, compared to positive modulation which would look more like a square.

The feedback in Gem works in the same way, you’ll get different overtone patterns with negative or positive feedback modulation.

So say that you want a sharp sounding triangular waveform from Gem, you then keep the Ratio at 2, set Mod to -5 and Fbk to -25.

It’s honestly a bit of an FM-nerd thing. Depending on the general design of the FM synth this could definitely be omitted, but I think it’s quite nice in Gem seeing as it doesn’t have that many parameters. The main reason why I designed it this way is that I like how kicks sound with a more triangular waveform actually, and Gem is pretty good at making kick sounds.

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Thank you so much for the answer. I bought a lot of your devices and I am studying them, ahahahha

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Bought Tela today, I was glued to it for 6 hours. What a great sounding plugin, when you get lost in time and forget about the world around you…

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It’s made up 2-3 tracks on 2 of my latest releases. Love it….but please, I need scroll wheel & arrow key support for the patch brower.