Advise: give the most information that you can so we can help.
Because reverb is processing, and not necessarily comes first in the chain… we do need more context to help. What is your setup, what are the gears, do you have a mixer, is it live performance, is it studio production, do you have a daw, do you ask information on hardware reverb, software, from your gear, from your daw etc…
General approach (and not repeating what other said on subjectivity, tastes, performance-cpu etc)
There’s few reverb categories, I suggest you to read the history of reverbs… (it all started with theather
/auditorium where reverb was a tailored and treated space design to enhance what happening inside… it’s usually what’s hall reverb about…) so you will understand those families. Then I suggest you to find some advise on which reverb families work with what in terms of material… (spring on guitars, organs… plate on vocals, room on drums etc of course a bit of shortcuts here to go faster.) what convolution reverbs are as well…
Then understand that there’s reverb & mixing so understand dry/wet (why we record dry as f*** and process after), reverbs on instruments, reverbs on drums, reverbs on vocals, reverbs on SFX (which could be more experimental reverbs)
There’s also tonal manipulation with reverbs (a bit like EQing so in a very subtile way)… I think the developer of Valhalla write some stuff on reverbs as very passionate…
But it’s up to you to try all types of reverb, on a lot of materials to choose what best on what… also as every space processors you recreate on raw/dry materials which the ears didn’t like much (vocal without reverb mostly we don’t like it or at least it usually difficult to preview a voice dry in a mix) you have to make a connection with your room, headphones to not overdo the amount of reverbs usually in headphone we tend to put too much decay….
Reverb is a big topic more than we can think when we start.
Some mixing engineer use a lot of reverbs, some use techniques to position in 3 dimensional front - middle - back… it tends to go even more complex with mixing for Dolby atmos
Understand reverbs in depth can really help to reduce the amount of reverbs we have as well - and of course taste will play a role that’s for sure typically I use reverbs mostly as sends-returns (aux) and tend to not use internal reverbs because I like to have more control over it (EQ pre / EQ post / sidechain, distortion whatever…)