I’m using my AR in the context of a techno live set, so I try to use the scenes as a means of progressing through sections. I use the VOL in the AMP section to introduce new tracks in each scene (because we can’t use track level or trigs to do this). For example, a kit will start with just the kick. Then scene 1 will have kick and snare. Scene 2 has kick, snare, hat…you get the picture.
Well on some patterns/kits, even if all tracks except kick have AMP VOL turned to zero, I can still hear occasional tracks bleeding through! It seems to happen mostly with the hat tracks, especially if those tracks are busy (16th pattern or similar).
Anyone else experience this?
No love, eh? At any rate, a workaround is to pull down the synth/sample gain instead of the AMP. However this results in two scene locks instead of one.
I haven’t heard mine doing that. Maybe it’s decay/delay related?
I’m sure you have a reason, but why aren’t you using the Mutes?
I’ve been thinking about trying this. You can only have 48 Parameter locks throughout your 12 scenes… If you are using all 12 sounds in a song and the first scene only has one sound playing. That is 11 locks right there, just to turn off the other tracks. Add another scene with another sound, thats another 10 locks. By my math you can get around 6 scenes like this. If you are also making other scenes or locking more stuff in each scene that will eat your locks up even faster. I’m wondering if you have used up all your locks and this is causing your problem?
Xidnpnlss, there’s no delay on this particular track that could be causing the “ghosting.” And it’s a hat, so short decay.
I use mutes within scenes as a performance feature. Here’s the thing though. I have lots of kits and I don’t remember the exact mute settings that I want for each one when I switch. So let’s say I’m coming out of a song (again, this is a live set) and I’ve muted half the tracks. When I flip to the new kit/song, I have to remember which mutes I actually want for the new kit. It won’t necessarily be the same mutes that I had on the previous kit. Make sense? Since the mute settings are global, I had to figure a workaround and using scenes in this manner is the workaround. So now when I flip to a new kit/song, the correct settings are there.
It also makes it easier to follow proper arrangement within my live set. So let’s say a whole song in Ableton Live is 6 scenes. When I trigger the scene in Live, I have a blank clip that tells me which AR scene I should be using for that section. So for example during a breakdown, I know to use an AR scene that has only kick and snare (or whatever). And during the main chorus, I know to use an AR scene that has all tracks going full bore.
Flannel, it certainly is a limiting factor, but fortunately I haven’t gotten anywhere near 48 scene locks yet! I just try to find a way to work around the limits.
Got it. This actually has a little to do with something I’m working on right now. I’ll probably have to set it up this way too so I’ll let you know if I spot the same issue. Let us know if you work it out.
What if you were to setup the mutes in the song/chain mode?