But how does that matter? DAWs have samples (and we work with time), video editors have frames (you could display time and work with time and have frames underneath like DAWs have sample rates). In digital editing, there’s always a unit that is the smallest chunk.
Even VFX software cannot decide the frame rate later.
i am an editor for cinema and web series. the normal pipeline its the opposite. i edit with raw sounds, sketches, stems and then send it to audio post to finalise. you can go a long way with just layering and arranging and mixing in a daw. big parts stay quite like i did it after audio post.
with fairlight in resolve you now have a bit of a prooltools at hand without having to leave the app.
frames are quite big junks. so that makes a big difference. the apps work and calculate with a very fine timeresolution but he is right that theres a focus on frames in editing software. so that makes it sometime a bit more conplicated to edit audio workflow wise. in vfx you always work in frames. often frame by frame.
but the audio aspect is implemented better and better
yes, especially performace wise you really feel the focus on video in premiere. in fairlight i didnt encounter that but maybe too.
be careful with 3th party vsts in premiere. they are not always working flawless. i also had crashes and once i couldnt open a project anymore. but with zotope for example i never had problems. i think it has to with the fact that most vst developers dont test their product in audiovisual apps.
Interesting aspect highlighted here: editing (in the sense of cutting clips) vs composing. In the world of audio these two aspects are already blurred for many years, while in video there still can be a difference.
you gotta cut to compose ^.^ for me its blurred since i started. my grandpa was a composer, conducter and music scientist and i have the feeling somehow i can feel that in my work.
Fairlight is really good. Feels very natural and I even prefer it over my DAW for the type of editing I usually do alongside video.
Video editing in Resolve feels slow and I can’t even put my finger on it. It’s probably just that I’m used to working in Live. Reaper also feels slow to me.
one thing could be that there are always short animations going. its everything a bit slower like this. i edited faster in premiere and avid but i also crashed it (premiere) when i was too fast.
the other thing could just be habits. i had to invest time in shortcut settings to be able to edit fast in resolve and i still dont use the timeline in ableton.
It is really interesting. In video there is a unit that exists without the time dimension: the still image. In audio no such thing exists, it necessarily exists over a period of time.
Really interesting how that translates to our perception. We can recall and modify still images and video, even create them, but it’s different with audio. We cannot just play part of a song we just heard backwards in our minds or even accurately recall music we heard few minutes ago.
the interaction with the composer is alway different so thats a bit complicated to write about. but i try and hope it makes sense ^.^
i never worked in a traditional workflow with scores and stuff like that. composer was always also the producer/musician/band. for a webseries i worked with the stems of a record still in production so it was still open for inputs. mostly i get sketches and stems, try some stuff to see what we could do with them and if there are ideas/wishes what we could get futher.
i work with the material quite open minded then. there can be another delivery or alteration if
needed later on and some last changes in the audio post. thats just quick out of my head. as i said, it always different. one other example: with trailers i get the stems of the movie and work with them. the edit goes then directly to audio-post.
of course there is always sometimes more, sometimes less collaboration with the director, the producer etc in relation to the music.