Vekte by Våld Labs — public beta (generative MIDI sequencer, VST3)

sure, i’ll probably add that functionality on the next release by next week. keep tuned and let me know if you find any more bugs or improvements to be added!

the hardware has been going under development before Vekte and the codebase is largely shared, but it’s a different beast in terms of development complexity, not only on the obvious physical manufacturing side, but also because the codebase for embedded systems is far more complex, the UI has a totally different approach with its own challenges (no dropdown menus to make life easier haha) :slight_smile:

Here are a couple of videos of the manufacturing process of the prototype so far and a couple of shots of the box.

And a render of the finalised machine, as planned:

When Vekte is finally launched commercially mid August, alongside the upcoming Tresse VST synth (news about that Beta next week), i’ll get back to work on the hardware :wink:

thanks for the feedback!

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Something like a right click to lock parameter from being adjusted by algo – e.g density

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if you want to try them out together, i’ve just released the beta for my synth Tresse :slight_smile:

Here is the first version of the manual for Vekte - WIP

https://valdlabs.com/vekte/manual.html

New version under way:
Lots of bugfixes, new automation modes and modifiers: ratchet and strum working together with a plucked Tresse patch

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Here it is, 1.1.9 Beta

  • Ratchet, Note Div, Pitch mod targets
  • MIDI Learn / CC assign (all knobs + algo P1–P4)
  • Per-control, algo, and per-P Lock
  • Keyboard select + arrow nudge (knobs + dropdowns)
  • Retrigger on start / seek / loop into a note
  • Immediate OCT / BASE / SCALE re-pitch
  • TIE real legato — ends at next note’s onset
  • STRUM respects TIE
  • HUMN timing jitter on mod lanes; SWNGLCK → SWLCK
  • Init / blank channel + Song Init
  • Rebuilt header bar (logo, live BPM, action grid, Manual link)
  • CHAOS moves OCT / HUMN / SWING; chord mod can reach “no chord”
  • Slot indicator rework (transport width, chord-voice brightness)
  • BASE shows note names (C, C#…)
  • 3 P0 determinism fixes (bar-6 skip, step-edit offset, Steps→Dense misroute)
  • Stuck-note fixes (TIE + ratchet + strum + humanize)
  • Ratchet-dead, STRUM-silent-under-TIE, ROT/AUTO-under-HUMN fixes
  • DENSE knob ceiling, playhead-window, context-menu fixes
  • Lots of bugfixes

Synth is also Våld Labs, upcoming Sunua Modal Synth

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Requested and delivered :slight_smile:

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amazing thx! its getting better and much mire better!!! :heart_eyes:
thx for the added new time divisions too!

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Thanks for sending your feature requests! Let me know if you feel something else is missing and i’ll do my best to implement it :slight_smile: