Using predefined loop-points

Maybe helping to excuse my mistake, I think I found a workaround for your original request :

In a DAW, set one sample with the atttack of the sound, another with the looped part.

Make it a 2 slices sample with Octachainer.

Play it as a looped slice, LENgth = 2.

Only the second slice is played looped. Have to check again.

Edit : Apparently you have to set a loop point at the beginning of second slice for this to work…easy, just turn loop knob to the left.

Too tired to elaborate, I know it is not clear, but it seems a really interesting possibility.

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