Triggering slices with midi notes?

I don’t think you read the full thread(s). The problem is more complicated than just triggering the slice. See MichaelHo’s posts above.

The OT receives the CC first. There has to be a (approximately 80ms) delay between the CC and the Note. This causes skipped/wrong slices when finger-drumming.

the digitech pmc-10 sends a message when you press and a different one when you release a pad.
Don’t know if that is a workaround?

Completely blown away by this talent. Some strong MPC stuff…

So seeing this and looking at my Octatrack:

Planning to buy a Beatstep for triggering a sliced beat. However, this tread made me wondering if this is possible. I don’t mean chromatic or poly slice triggering. Just triggering the slices.

I assume this is possible using trig mode on the specific audio track and just hitting the pads to trigger the various slices using midi notes?

you need to read the whole thread again :confused:

Such a shame there hasn’t been an update to implement this yet, or a good workaround discovered for this largely requested feature. :disappointed:

Seems like a no-brainer that would really make Elektron a lot more $$$ by making this machine far more valuable to folks who like to actually “play” their music into machines (with varying velocity and micro-timing errors) to retain a human feel… ie. keyboardists, finger drummers, midi kit drummers, midi guitar players, etc… Hell, even Analog Keys owners could use the AK as a midi keyboard to lay in notes for a loop and then pop back out of midi mode. And the OT’s unquantized sequencer would be so ideal combined with this too!
Oh well. Anyhow…

My question is… In “Slice Trig Mode” when you press a trig button, does the sample slice continue to play when you take your finger off the trig? Is there a mode within this mode that allows for it to stop when not being pressed? If not, does pressing it again retrigger the slice, or stop its playback?

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I had a thought on this, using scenes & the crossfader CC rather than directly sending the start parameter. I’ve been busy lately and haven’t had the chance to try it out on my OT yet - maybe someone else would like to give this a shot?

Here’s the recipe:

  • Set scene A start param to lower end of desired range
  • Set scene B start param to upper end of desired range
  • Set up MIDI processor to convert note to crossfader CC value + sample trig note
  • Send MIDI processor some notes

You’d probably have to use slices to get useful results but it seems like this might do the trick… anyone care to try?

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If you have loop set to on, the slice will loop. If loop is set to off or auto, the slice won’t loop.

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If you have loop set to on, the slice will loop. If loop is set to off or auto, the slice won’t loop.
[/quote]
Sorry. Miscommunication on my part. I’m refering to a long single note in a chain of multisamples, not a loop. I have many multisample chains of pianos, etc. and wanted to know how they would behave if played. :slight_smile: Thanks, though.

You definitely want to use slice mode, otherwise the start time being modulated as you swing the crossfader over will put you out of time (i think).
That sounds like a lot of work, and at the end you will find that the octatrack doesn’t lock your slices in record mode if you are using the crossfader to change them.
It is great fun changing slices with the crossfader, though. Setting up a couple tracks with sliced loops and setting up scenes to change to different combinations is so fun you can get stuck on one pattern for hours :slight_smile:
There are many posts on these techniques if you dig in the forum.

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If you have loop set to on, the slice will loop. If loop is set to off or auto, the slice won’t loop.
[/quote]
Sorry. Miscommunication on my part. I’m refering to a long single note in a chain of multisamples, not a loop. I have many multisample chains of pianos, etc. and wanted to know how they would behave if played. :slight_smile: Thanks, though.[/quote]
It doesn’t matter if the sample is a chain of loops or a chain of single shots, if you go to the playback setup menu (function + playback) and you turn loop to on, the sample will loop.

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the best solution I found for triggering slices via midi was using a pure data patch to delay the note until after the cc is fired off. I also messed with the length of the cc or the note (i can’t remember now) and got it working pretty good, but there will always be a slight latency with these methods.

However, the midi note to cc conversion techniques work great in Grid Record mode. Hold a trigger on the octatrack step you want, slam a key or pad mapped to cc slice and bam, its locked.

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If you have loop set to on, the slice will loop. If loop is set to off or auto, the slice won’t loop.
[/quote]
Sorry. Miscommunication on my part. I’m refering to a long single note in a chain of multisamples, not a loop. I have many multisample chains of pianos, etc. and wanted to know how they would behave if played. :slight_smile: Thanks, though.[/quote]
It doesn’t matter if the sample is a chain of loops or a chain of single shots, if you go to the playback setup menu (function + playback) and you turn loop to on, the sample will loop.

[/quote]
I understand that. But if I only want the note to sound for the length of time that I’m holding the trig, say an eighth note, out of a note that lasts say a whole note, will it only play for the length of time I’m holding it? Or will it continue to sound for the entire whole note of the slice? Does that make sense? I only want it to be the quarter note, ie. only sounding when I’m holding the trig… like an actual piano or keyboard would behave.

If you have loop set to on, the slice will loop. If loop is set to off or auto, the slice won’t loop.
[/quote]
Sorry. Miscommunication on my part. I’m refering to a long single note in a chain of multisamples, not a loop. I have many multisample chains of pianos, etc. and wanted to know how they would behave if played. :slight_smile: Thanks, though.[/quote]
It doesn’t matter if the sample is a chain of loops or a chain of single shots, if you go to the playback setup menu (function + playback) and you turn loop to on, the sample will loop.

[/quote]
I understand that. But if I only want the note to sound for the length of time that I’m holding the trig, say an eighth note, out of a note that lasts say a whole note, will it only play for the length of time I’m holding it? Or will it continue to sound for the entire whole note of the slice? Does that make sense? I only want it to be the quarter note, ie. only sounding when I’m holding the trig… like an actual piano or keyboard would behave.[/quote]
You can adjust the length of the note with Hold and Release times.
The sound will play until you let go if you set it that way (assuming your sample is long enough) or you can shorten the hold time to get short staccato notes. Plays just fine with a midi controller
Unfortunately, the audio track sequencer doesn’t record the note lengths, so you’ve got to do some fudging with p-locks and hold/release time if you have varied length notes. Alternately, you can record overdub and scroll around with the hold/release time to tweak this setting on the fly, real time. And another thing you can do is to record your take to a flex recorder instead of the grid sequencer and this will capture exactly what you are playing.

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I see. Thanks for trying to help. :slight_smile: Not very ideal for playing your parts in live then, or so it seems. Keeping my fingers crossed for some updates… some day.

It really bothered me at first, but now I’m over it. I just record live performance to flex track and save the wav file. I’ve found I can recycle/reuse my wav files a lot easier than all my old project/patterns anyway.

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You definitely want to use slice mode, otherwise the start time being modulated as you swing the crossfader over will put you out of time (i think).
That sounds like a lot of work, and at the end you will find that the octatrack doesn’t lock your slices in record mode if you are using the crossfader to change them.
It is great fun changing slices with the crossfader, though. Setting up a couple tracks with sliced loops and setting up scenes to change to different combinations is so fun you can get stuck on one pattern for hours :slight_smile:
There are many posts on these techniques if you dig in the forum.[/quote]
For sure, definitely a hassle if you have to set it up manually. I think that’s part of the reason I’ve been putting off trying it :stuck_out_tongue: However, considering the interest in this (old) thread, it might be better than nothing.

I finally tried it and it works surprisingly well. It is kind of annoying to set up (and turn off). You can even record the slices to the trigs in real time record, though that leads to other awkwardess…

What’s annoying is you have to burn a couple of scenes just to be able to trig the slices, and then you have to remember to mute or change them. Otherwise the fader will override any values you just recorded.

Also the OT weirdly transmits the slices 0-63 as MIDI CC values 0-127. This may have been mentioned in this thread already. It surprised me because it’s inconsistent with the way parameters translate to CC values elsewhere.

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what processor do you use for note to cc translation?

what processor do you use for note to cc translation?[/quote]
I wrote one in Python with the Mido library and a MIDI interface. The library works nicely, but my processor needs a lot of work :slight_smile:

That said, the above seems to work perfectly if you can roll with those issues.

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what processor do you use for note to cc translation?[/quote]
I wrote one in Python with the Mido library and a MIDI interface. The library works nicely, but my processor needs a lot of work :slight_smile:

That said, the above seems to work perfectly if you can roll with those issues.[/quote]
bummer, thought you had a hardware solution…