this is a bit hard to describe:
having 3 successive trigs microtime-alligned to the 2nd trig, i would like to play one of this 3 (different pitched) notes by random … is this possible using trig conditions? how so?
Whatever is triggered will choke the previous note, right? At least for sounds with a bit of attack this should work by simply assigning each of the trigs a condition and shifting the 1st one all the way to the right and the 3rd one all the way to the left. I don’t see a way to do this properly, i.e., by using the PRE condition, because on the 3rd you cannot reference what the 1st condition evaluated to.
What i have in mind is like rolling the dice: you get one of n possible states.
2 states (like flip a coin) is possible by using any random probability for the first trig and negative pre for the 2nd trig.
So you think there is no workarround to get more than 2 states by random?
On the 3rd you have no way of finding out whether the 1st one fired or not. If the 2nd one hasn’t fired, you still don’t know about the 1st one, so IMHO this won’t work without exploiting choking.
Damn, I wish the trig conditions would cover stuff like that.
i read that it is possible to invert the logic by using trigless trigs. But this only seems to work in a A:B scenario. Are there any other interesting logic warping tricks that could be helpful for more variation?
Couldnt you p=lock depth of a random LFO (with your 3 notes assigned via arp) with a trig condition on the same trig? I do something similar quite often, no need for 3 separate trigs! Or maybe I’m misunderstanding what you want to do…
of course.
for illustration i was talking about 3 pitched notes but iam rather looking for a strategy to get more timing variation into my beats.
my sequences mostly based on fixed events and on events that changing (timing, cutoff etc.) over the course of multiple sequence cycles. so iam looking for a clever way to do these timing changes on my dt. for now i mostly use the probability condition in combination with a /pre condition . doing that i put a lot of trigs in the sequence where i technically only want a single event to be fired. the result is: i am getting multiple triggers, since more probability condititions are true and /pre only works in combination with a single probability condition.
at least thats what i experienced so far.
so if anyone like to share some tricks or ideas about variation technics iam looking forward to hear from you guys. peace.
I may digress, but when I imagine how I would implement a feature like trig conditions there’s certainly some room for additional “operators”, grouping conditional trigs and so on. The hard part would be to squeeze these things into the existing UI and in all fairness the current implementation already goes a long way.
i agree, more conditiontypes would definitelly help. Something like a “group random” condition wich will choose and play one trig out of a series of n successive trigs randomly.
When my brain feels less squishy I’ll help think about this… 
Ah, I thought you were using Octatrack. Also, I didn’t explain very well!
the more i use elektron machines the more i feel that the trig conditions are limited. totally agree with @Hans_Olo:
“there’s certainly some room for additional “operators”, grouping conditional trigs and so on.”
it seems that with elektron machines we can use coin logic based on (something like a simple if-then-else statement) to trigger one of two successive notes in a sequence by random. (by using any random probability for the first trig and negative pre for the 2nd trig.)
but can we go further than that… based on the “rules” we can choose from?
I didn’t quite follow all these ideas but I would love if a step could have different states. For example, the first time through the pattern it plays the first state and the next time it plays a second state then the third time the 3rd state, etc. I would use it for note pitches, it would be great for pads and making 16 bar loops.