Track preset locked to track?

Something I haven’t understood from the videos of the AR - can you for instance load the bass drum preset for track 5, for instance? Or say have 12 cow bells? Or are the tracks locked to their “presets” so to speak? Anyone got that?

i just asked this question in another thread… hopefully some dudes at namm can find out

don’t shoot me if i’m wrong, you know, elektron magic and all, but this seems pretty obvious tbh - you have 8 specific analog voices for specific drums - that’s it - those are the voices, each tailored voice probably does a lot in its own right (b4 considering samples etc)

the tracks can be re-ordered from the current 1>12 apparently, but the voices for OH and CH will always be shared as will the other three pairs

think of it as a drum kit - your tom is a tom, you can mess with it, but it’s still a tom whether it sits on track 6 or 12 (but not both) !

Yeah, you’re probably right about that. I don’t know too much about the actual analog circuitry myself (or how the digital part would be controlling it), but I guess it would make sense if this was the case. :slight_smile:

the voices on the A4 are complex (but identical) and they can do credible impressions of lots of percussion/drums - the AR will be almost as flexible, but they’ve said they’ve tailored it - so expect that the hat circuits with HPF won’t be good for traditional kicks - i expect each voice will be a bit like a unique wonderful idiosyncratic monosynth, some capable of doing other sounds no probs

imo unexpected that you can change the pad layout… I mean it’s good that this is possible, but it leads to a certain UI problem… like, you cannot make 16 copies of the bassdrum “machine” as on the MD, we assume. so what does the UI do when you want to load a bassdrum to multiple tracks? or what if it’s in track 4, and you want it in track 2? do you first have to delete it from track 4, before you can load it into 2? it’s an extra layer of UI fiddling…

so I’m thinking this is likely not how it’s done, and there are not really “machines” you can assign to tracks… maybe you can layout the pads to your taste in the GLOBAL settings or something?

it also looked like in the video, Cenk switched the bassdrum “model” via FN+TRIG (leftmost of the parameter buttons), which opened a setup menu similar to the sound setup on the A4… a voice-specific setup menu it seems… ach dunno lol, this is all too much fuss for me right now, see ya guys in a week or so.

looks like it’s somewhat possible at the moment and probably fully capable with OS enhancements!

looks like it’s somewhat possible at the moment and probably fully capable with OS enhancements![/quote]
if the voices are specific, like they’ve said they are, no amount of OS enhancements will make a difference - like i said, the A4 can knock out very convincing kicks/snares/toms from a given voice architecture
the AR will have flexible voices too - but some are different ! - so there’s no way you’re ever gonna get 8 identical voices with an OS change - that’s not to say they couldn’t be made to sound similar (in a tiny subset kind of way, depending on the overlap)
the point above could merely mean that the voice architecture for bass and snare are similar (as if the voices were from an A4) - clearly the low tom architecture is different from the others and indeed the cymbals
this is nothing an OS can fix, it’d need a soldering iron from what we’ve been told about the tailored voice designs

yea that or some really clever circuit design & FPGA programming. Both of which Elektron are evidently capable of…

to get credible voices at the right price they’d need to tailor, this is what they’ve implied they’ve done

the other way to save is to scale up, but if the voices are the same and ultramodular they’re unlikely to be cheap and the tailored claim is then odd

either way, irrespective of how little i know what’s inside i’d be incredibly surprised if we can have 8 identical voices - cymbals tend to need lots of oscillators, toms don’t !

looks like it’s somewhat possible at the moment and probably fully capable with OS enhancements![/quote]
if the voices are specific, like they’ve said they are, no amount of OS enhancements will make a difference - like i said, the A4 can knock out very convincing kicks/snares/toms from a given voice architecture
the AR will have flexible voices too - but some are different ! - so there’s no way you’re ever gonna get 8 identical voices with an OS change - that’s not to say they couldn’t be made to sound similar (in a tiny subset kind of way, depending on the overlap)
the point above could merely mean that the voice architecture for bass and snare are similar (as if the voices were from an A4) - clearly the low tom architecture is different from the others and indeed the cymbals
this is nothing an OS can fix, it’d need a soldering iron from what we’ve been told about the tailored voice designs[/quote]
you could be right and that was initially what i had envisioned but what he alludes to is that maybe the drum synths parts are shaped through software, remember there is a big emphasis on hybrid technology being used in AR and this would also explain why they may be able to squeeze new drum models such as the FM BD…

I’m curious about the specs on each voice. :slight_smile:
I’m still a bit sad about not have 8 analog + 8 digital independent voices, the digital having sound support. :slight_smile: