Torso Electronics S-4 (sculpting sampler)

Has anyone managed to make a decent performance beat repeat from the MACRO buttons?

I watched a PERFORM tutorial (starts around 5:10) from Torso that manipulated the sample LENGTH to 1/16th but all it does is loop from the start of the sample when pressed rather than the playback position.

I do have an RMX1000 in my setup, but I can’t take that on the train as easily :laughing:

you could mess with the start/offset too? not had a reliable/cleanly predictable beat repeat as such but ZERO issues glitching everything out, ha! maybe a feature request for being able to set ‘Freeze’ in material to specific time divisions?

could try messing with Mosaic in position mode or stretch mode at 100%…bit of feedback maybe? probs a different effect tbf.

That’s a great idea - I’ll message them. I’ve only had the unit for a week so it’s a voyage of discovery right now.

I’ll try the mosaic idea too and report back

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Thank you for making this!

That’s a pretty nice idea :slight_smile: could be a submenu like the FREE / subdivison options on other parameters.

exactly yeah, push-encoder to select :slight_smile:

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LOL to the first comment. :clown_face:

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Tiresome at this point.

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Baffled at all the knob complaints too.

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We’re literally getting GTA 6 before they stop complaining about the knobs :eyes:

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Anybody using one with an iPad? Can it receive midi and audio over USB from (let’s say) AUM?

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Try using the delay amount with zero feedback for stutter fx too. Delay set to send, time division to taste.

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Personally I’ve never had an issue with the knobs. Audio over USB can be a bit hit and miss for me though.

So, the resonator is not Rings algorithm implementation, but at the same time in the menu it’s named as “Ring”. Quantum Rings? Fraction of Rings. Okay

onion rings :slight_smile:

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Work in progress track based on stems from a friend: live remixing on S-4.

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…ah, the physical modeling. Resonance of the built-in onion

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external midi controllers do the task :sunglasses:

nice vid!

some of the scene changes in the performance are real clangers… i hope they find a way to avoid nasty pops/clicks when changing scenes in an update one day

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