The definition on what is “chiptune” is not really standardised, but to me it is about the limitations of C64/SID/ZX Spectrum/POKEY etc. And the SID being the crown jewel of them all. Who needs more than 3 voices anyway? :slight_smile:

SY CHIP is by no means a complete simulation of a SID - or the 6510 assembler programs in a C64 controlling it - but it can do a lot of things that is typical for many of those songs. Also, for being a one-page 8-encoder synth engine it is quite capable with the limitations provided.

The oscillators in the SID are actually digital, while the filter is analog. Something I think is fun with SY CHIP is that it is utilising the analog voices of the Rytm to create some of the sounds, which gives it a nice edge to the competition.

There are things you can only do on SY CHIP and vice versa with SY BITS. Main diff is that BITS is entirely digital while most of the waveforms in CHIP are analog. And then there is some wave tables as well as the fixed-rate/tempolocked arpeggio. But BITS can on the other hand smoothly morph between its waveforms. So depends on what you want to do.

I don’t really consider the MegaFM to be a “chip synth” but as mentioned, the definitions are not set in stone. It does have sound chips though :slight_smile:

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