The BITWIG Thread

Why not just put a gate length in there instead?

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steampipe 2 for reaktor

just saw the other replies ha

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…bitwig will defenitly see one last on board synth…
a steampipe meets object like physical modeling synth device seems pretty close to catch from here, from a developers point of view…

just to repeat the requests…limiter+, video track, realtime audio to midi device, dedicated physical modeling synth device…and that’s about it from my side… :wink:

and apart from voice control for the whole damn’ thing, a kinda personal virtual audioengineer, it’s about time for a second product…bitwig studio AND a dedicated addon software that’s called EYEGRID…well, repetition makes the hit…so forgive me for repeating myself…

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ha, I didn’t know about that one :slight_smile:

I’m a month or so into Bitwig. What a creative experience it is. It really enables a stream of consciousness workflow that is free from so many of the obstacles I encountered elsewhere.
5/5 stars.

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What I love about it (and I think this is what you mean) is that I can just sit and start playing with the various MIDI tools and modifiers and filters and all the weird little “box of tricks” stuff that Bitwig has and just see what comes out.

I think it facilitates a lot of creativity for a non-musician like me. I have no idea what I’m doing, but it doesn’t matter!

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Yes definitely. My Bitwig experience always seems to be “now I’ll try this” and never “I wish I could try this”. It’s kind of mind blowing.

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The V0 drums in the beta are actually sweet, only just looked at stepwise, but it’s definitely a lot crammed into a small space!

ouf, i kick myself because i’ve been using bitwig since 2018, and other than the occasional midi modulator, i have barely used any of the “box of tricks” especially the grid. i primarily use it as a tape recorder in the arranger. i need to get at it. :sweat_smile:

Playing with the phase to generate sequences is pretty fun

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Jamming the new V0 drums …

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Damn that sounds really nice ! What plugins did you use ?

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Thanks!

No plugins , only non-stock thing was an impulse response loaded into convolution

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Yeah sorry, I meant what bitwig devices did you use, appart from the V0 drums device

oh whoops :stuck_out_tongue:

Mostly note repeats that were resampled, and then the sample played back with random pitches in granular mode…that was then run through Delay+ and Filter+ (for the waveshaper)

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That sounds huge, thanks for the details

no problemo – and of course a liberal dash of modulation from and to everywhere

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5.3 Beta 3 is out

The release notes for beta 3:

NEW FEATURES

  • 24 of the new drum devices now have a Keytracking Mode
    • Beneath each Tune knob is now a keyboard toggle on these devices:
      • v8 Kick, v8 Snare, v8 Hat, v8 Tom, v8 Cymbal, v8 Clap, v8 Rimshot, v8 Cowbell, v8 Claves, and v8 Maracas
      • v9 Kick, v9 Snare, v9 Closed Hat, v9 Open Hat, v9 Tom, v9 Ride, v9 Crash, v9 Clap, and v9 Rimshot
      • v0 Kick, v0 Snare, v0 Hat, v0 Tom, and v0 Cymbal
    • When off, devices behave as before (a good choice for Drum Machine use)
    • When enabled, full-range pitch signal will be used to tune the device (good for instrument track or layer use)
    • Plenty of keytracking ideas, including:
      • Kicks and toms that are pleasantly playable
      • Many devices (such as v8 Claves, v9 Snare, and even rimshots) can now be simple, decaying synths
      • Noisier devices (such as cymbals and hats) offer more variation and special-effect flavor
    • The Tune (to detune the device) works in both modes, and various device parameters (e.g., Tone, Offset, etc.) may also change the apparent pitch
  • Other Tune interface improvements
    • These 24 drum devices now have a numeric control beneath the Tune knob
      • Dragging the left side of the decimal allows you to move up and down by semitone (one half-step at a time)
    • When Keytracking Mode is off, clearly tuned instruments visualize their current device pitch just above the knob, using our standard flat/sharp indicator. These devices include:
      • v8 Kick, v8 Tom, v8 Rimshot, v8 Cowbell, and v8 Claves
      • v9 Kick, v9 Tom, and v9 Rimshot
      • v0 Kick and v0 Tom

IMPROVEMENTS

  • Audio system improvements:
    • Streamlined hardware notifications:
      • Unnecessary notifications are no longer shown
      • This includes switching audio interfaces when it is possible to continue running (with a compatible sample rate and buffer size)
    • macOS: audio settings now allow choosing aggregate devices (created in Audio MIDI Setup)
  • Ø Counter (Phase) Grid module: Now has a better visualization of the reset status (changing the yellow Reset Intrigger icon to red when the next Step In will go to step zero)

FIXES

  • macOS: Audio hardware is no longer configured with incorrect sample rates in some cases
  • Audio imported as Original Speed [Raw] audio now received the same (inactive) beat markers as the Original Speed [Neutral] import option, instead of analyzed beat markers (a regression) [37315]
  • Consolidate function on a Launcher clip now preserves its Enable Next Action setting
  • v9 Snare (Snare), v9 Open Hat & v9 Closed Hat (Hi-hat), v9 Ride & v9 Crash (Cymbal) devices: Now support relative micro-pitch bend, so you can start a note and then use micro-pitch expressions to bend it
    • This was working already with the 20 other v8, v9, and v0 drum devices
  • Note Receiver (Routing) and devices with Note FX layers: Were staying muting in a particular project until unfolded / selected (a regression) [37264]
  • Note Counter (Note-driven) modulator: No longer displays weird values on mono devices [37318]
  • Launcher clips on group tracks now visualize their selection [37312]
  • PC: Was not able to activate audio engine with WASAPI driver in Exclusive mode (a regression) [37282]
  • macOS: Fixed rare graphics crashes [37165, 36606, 32948]
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New forum - bitwigtronauts?

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