Thanks guys for the comments.

So just to explain what the app is doing.

  • when you play notes on a MIDI controller, they are all sent to the same MIDI channel, i.e. to the same track (by default) on AR
  • in order to play the AR as a polysynth, you would need each note in a chord to be sent to a different channel
  • e.g.: you are playing C - E - G on your keyboard, you want C/Ch1 - E/Ch2 - G/Ch3 (for instance). If you do that, then each note will be played by a different voice on AR.

So that’s what the app is doing. It splits the notes in your chords into multiple channels.

It means:

  • you can play samples, synths, anything really. Everything an AR track can play, you can play it with this little app.
  • you can play all 8 voices simultaneously, no problem.
  • you can tweak the settings (e.g. filter) of all the tracks at once from your MIDI controller
  • the thing is, to get “normal” polyphony, you’d need each AR track to play the same sound. And that’s where things get complicated. The AR can’t play the same analog sound (the same “Machine”) on every track. So for sample based sounds, it’s no problem. But if you want analog sound you start to be limited. Hence the 3 voices in the video. Indeed, you can load the exact same analog sound on the first 3 tracks. Not on the following ones.

So if someone knows how to generate the same analog sound on each track, then I can make it a 8-voice polysynth. And it would be… pretty cool I think.

I hope it makes sense…