the moment i ordered tonverk, i obsessively started multisampling all plugins/instruments i really liked using Logic’s Autosampler, AGAIN (i had a similar episode when i acquired my Deluge years ago)
strings are London Orchestra something of Korg Module Pro (autosampled from iPad)
guitars are some plugin I don’t remember from Felt (autosampled it a long time ago for my Deluge) OR Voyager from Teletone Audio (i sampled both, can’t remember which one i used)
a synth patch (buried very deep, you only realize it’s missing if you mute it) based on a single cycle waveform i generated using WaveDesigner by @r10makesbeats
for this piece, i think that’s all. 1 track is guitars, 2 normal string ensembles, 1 heavily processed string ensemble (dirtshaper + comb filter), and one singlecycle based synth (sculpted in tonverk). 4 multiplayer machines, 1 singleplayer. it’s a bit hard to tell which one is which because i spent most of my time trying to blend them into each other
in general the sound design is made on tonverk itself, stacked fx and plenty of modulation, breathing life into otherwise pretty static and dry multisampled instruments.
it’s not played live, it’s sequenced. step edit is godsent for polyphonic sequencing. still not a big fan of those tiny 3x3 squares that depicy which page you’re on, but eventually i’ll get used to it
no resampling, though i’ll plan on resampling quite frequently for the next tracks, so i can properly use Grainer machine (imo it doesn’t produce meaningful results with just single notes) i’m just a bit worried it will “fill in the blanks” a bit more than i need. what i aim for is to lose the sense of rhythm, therefore time. grains might bring back the feeling of time, but i’ll try to keep them under control
for multisample instruments, i wrote a bash script on macos where i can feed a folder that contains audio files from logic’s autosampler. it’s smart enough to use any combination of velocity layers and round robin, and it can detect if there’s loop points in meta chunk, if it has, it can set loop start and loop end points, and set a crossfade i can define, otherwise it treats them as one shots
but starting from today, i plan to use @metropolis_border 's Multisample Architect, as he graciously added the round robin support (as an alpha feature atm) similar to my script’s approach after our brief chat (nothing genius really, it was a matter of time it got added anyways )
i think i’m done with multisampling (at least for a while) and now i’ll fully focus on writing a complete album like this, keeping it “tonverk only”. (i’m super tempted to connect my Torso S-4 and use it as a send effect and field recording player, but that decision is not final yet. i’m a big fan of “one box only” projects)
This is a different machine. Much rougher around the edges in a beautiful way. It’s like there is less anti-aliasing happening, which to me leads to some really nice non linearities.
I don’t want to open up a can of “This vs that” worms, but this is not a roided up DT sound engine. It’s a whole new thing of its own.
These are just random noises but I can tell we are going to get along. I’m using an lfo on the sample size, later on at audio rates. Also a touch of stereo filter spread.
same evolving dub tool with some other tweaks.
This time, only kick, clap and some repeated hats come straight from 909. The rest has been sampled and comes from Tonverk. Then it goes on a mackie + some mastering chain in a bus
v1.1.0 has been insanely fun. It has officially become the perfect machine for me.
I synced it with my KORG RADIAS and TT-303 using the MIDI Machines. The pads are done with Grainer.
This thing is capable of so many different sounds and workflows… I’m honestly just blown away.