i’m quite cyncial with vr , I’ve was involved in one big title release a little over 1 year ago ,I’ve done games for 30 years (mostly artwork , last 10 years art/mostly production) … a good vr game can be very good , a bad one will make many people sick . theres always unreal4 , the amazon one , whatever other engines are still going but unity is free and scalable , ive installed it , but the projects ive worked on in the last 10 years or more have been unreal 3 / unreal 4 , both heavily modified .
a vr experience can vary from a few cubes and cows floating around a green floor to some very well produced pieces of work.
i had a quick look at a vimeo thing from takahashi , fairly strightforward (animating bones , adding noise transform to vertices , video processing , changing rgb value on the main shader)… and more clever things that are probably harder to do in unity than loading up an 3d modelling package like max/maya/softimage etc … … but as you can see its easily done via midi , given the right lead it could be triggered by octatrack/dx7/any midi device with midi cc out / midi note on/off / velocity.
I’m not trying to dismiss the opz - i guess i’m just not easily impressed by some of the claims as i’ve been developing games for far too long … but many people will see this and think its all very interesting and buy one , if theyre happy , thats the main thing . I’d be happy with one , but i’d focus on the audio/sequencing side which does look like it has some interesing ideas in terms of sequence probabilities / options.