[SYS_cdx] vol.2 SoundPack for Digitone OG & II

[SYS_CDX] — 128 Units for the Elektron Digitone I &2 (Ikeda/Supercodex Aesthetic)

Hey everyone,

I’ve spent the last few months obsessed with a specific corner of digital synthesis: the space between a perfect sine and a broken buffer. I’m excited to finally share [SYS_CDX], a project that pushes the Digitone into the territory of Ryoji Ikeda’s Supercodex and the microsound theories of Curtis Roads.

This isn’t a melodic expansion. It’s a clinical archive of Acoustic Ecology. I wanted to move away from standard synth patches and create Sound Particles. These are forensic, high-intensity impacts designed to inhabit the absolute extremes of the frequency spectrum.

Technical Specs:

  • The Zero-FX Rule: None of these patches use Reverb or Delay. They are bone-dry, surgical, and raw. They rely on the Digitone’s FM engine to provide the air and the grit.
  • LFO-as-Sequencer: I’ve pushed the LFOs into the audio rate and used them as internal sequencers. Many units self-evolve or stutter with a life of their own.
  • Full Spectral Coverage: From C0 kicks that hit like atomic pressure waves to C7 needle-pulses that sit in the 15kHz invisible band. Every unit is mixed with zero muddiness—they are ready to drop directly into a mix.
  • Octave Sensitivity: Every sound is a shape-shifter. A patch might be a heavy sub-displacement at C1, a metallic industrial rhythmic at C3, and a digital glitch at C6.

I had an incredible time pushing the Digitone’s ratios and offsets to the limit to see where it breaks. It turned the machine into a signal generator for the 21st century.

[BD_] ATOMIC BOMB KICKS: Sub-frequency displacements. Use with caution.

[ND_] NEEDLES: High-frequency pulses (10kHz - 18kHz).

[ST_] STOCHASTIC: Self-evolving glitches and non-repeating data streams.

[ML] METAL MACHINE: Industrial resonances and physical modeling.

[GL_] GATES: Short, rectified transients for rhythmic layering.

[SYS_cdx] contains 128 high precision patches for Elektron Digitone : 11 kicks, 17 perc, 13 metallic sounds, 20 bass, 9 atmosphere, 19 noise, 23 glitch , 10 devices emulations as fxs and 6 experimental patches, and 21 page user manual with a patches list with descriptions, frequency isolation map , tips and tricks.
Suitable for Minimal Techno, Noise, IDM, Glitch, Drone and more.

I hope you enjoy it !

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A sound would be worth a thousand words…

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Soon I will upload some patterns and sounds

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:+1:

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How incredibly nice to see you’ve been busy in a realm that’s sonically different from many others out there. I like the boldness that lies in the (space) oddity of this. (Maybe you should at least embed the soundcloud-demo in the opening post. It definitely calls for some demo tracks!)

I hope this will be a major success and I wish I still had that OG Digitone.

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Thanks @B_LD much appreciated for your kind words!
I’m satisfied with the sounds and I’m happy that I got a bit deeper in synthesis with DN’s workflow, and I can share this experience with my fellow elektronauts.
Soon I will upload more sounds.

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Inspired stuff! I’ll be picking these up :space_invader:

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I will be grateful!
Thanks @DonovanDwyer

Looking forward to listen to your creations with this toolkit🖤

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@DonovanDwyer Indeed it’s very inspiring! And very fun. I wanted to make a toolkit not just a SoundPack . Each group of patches is a machine. The concept inspired me from DN II . You have Kicks like pure Sine, Square, Impulse, Subs, physical modelling hybrid kick with metal skin and more. Every patch is a machine that you can change the offsets just by 0.01 or the ratios by 1 and you have something different. You have Karplus Strong emulations of tube, string, kick, noise, electrical wire, clang. From metallic sound you can transform them into wooden or plastic. Everything without Reverb or Delay just the rResonance. Really gives another air. There are quantum decay patches (controlled randomness)that behave very differently changing the LFO speed, the depth or the Ratios,. There are many percussion patches that changing the feedback and the level,of the modulation depth you create so many variations. Changing the envelope you transform the sound to glitch and wide open you have Logic Gates, controlled with LFOs. You can fake the code to create a Bit crush effect overloading the feedback and push the ratios to extreme. And because DN doesn’t have noise, you have to be creative in so many different ways. The code is getting crazy and the machine hot.
The simplicity of the workflow is very inspiring and the patches are well thought. I hope they are inspiring also for the others

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This is pure Alva Noto/Raster-Noton goodness. Very nice!

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Really nice, well-thought out sounds. Another flavour than the typical dn sound pack.

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Will definitely check it out. Love me some Noto/Ikeda on my dn

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#DIV/0 served on a plate!
:metal:

My first thought indeed :slight_smile:

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@eocyte for those of us only with DNIIs, would you expect this pack still to sound mostly as intended?

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This is a very good question and I don’t know for sure the answer? In theory yes, because they have the same core engine. Maybe someone who has both can tell us .
Does DN 2 load dnsnd files ?

I would test it but dont wanna spend 17 if its not as compatible

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I believe so, yes.