If you’ve run out of audio tracks while making your drum loop, you can use fixed length internal resampling and essentially bounce all your drum tracks down to a single audio track and then start a new pattern with that and have all of the other tracks freed up for melody etc. It’s pretty similar to using a looper and, as an internal recording, it’s already synced to your sequence bpm if you use the recording gate at a fixed length. You will need to commit to a bpm to do this.

If you haven’t yet learned about the sound pool, I would encourage you to look into it because it will allow you to get more out of the audio tracks. You can usually use the sound pool to build a drum line out of only one or two tracks since it allows more than one sound (sample) per track.

Sound pool is the workflow you’re probably looking for but in your current situation, the work around is internal resampling. You can also then use slice machine to cut the resampled loop into steps so that you can still use your mutes while playing the new the pattern.

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