Subtrack Round Robin

So, here’s how velocity works, I just tried a simple experiment and it seems to make sense.

I added this section to the above eldrum file:

[[key-zones]]
pitch = 66
key-center = 66.0
velocity-layers = [
  { velocity = 0.1, strategy = "Forward", sample-slots = [
      { sample = "amenKICKS-s1.wav" },
  ]},
  { velocity = 0.4, strategy = "Forward", sample-slots = [
      { sample = "amenHATS-s1.wav" },
  ]},
]

Where for low velocities, the kick plays, and for high velocities, the hat plays. I went to the TRIG page and swept the “Velocity” parameter up and down. At low values, the kick played (and I assume if you set multiple samples in there, they will rotate). At high values, the hat played. Also, volume gradually increased as Velocity increased, so when the kick played it was relatively quiet. The whole time I was only hitting the “keyboard” key for the same 4th slot.

So, velocity is there for mapping incoming note velocity to a particular sample or set of samples that are themselves round-robin’d.

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