Is it possible on the DT to stretch sample duration? I want to make a kick last twice longer. I could achieve only this with low pass filter and increasing the resonance. But this is not a clean way, as it increases the low frequencies a lot.
How would you go about looping the kick? I tried to set the end point as far as possible and mess around with hold and decay but I still get a ‘short’ kick. Nothing like lpf and resonance method I used previously.
Hi again. So I tried to do it again and basically if I loop the middle part of the kick (FWD.L) it gets repeated infinitely and for very small parts I can get it to sound like a synthesizer. But what I need is that the kick would be extended and would last twice longer than it’s original version. Maybe I am not looping it correctly? I mean the Loop position can only be used in FWD.L mode but then again as I said it oscillates infinitely.
The digitakt doesn’t do time stretching and even if it did it would probably mess up your transient more than you would like. The workaround posted here might be worth a shot but don’t spend ages on it if it’s not going to cut it. Being able to modify things like that without changing the sound is where a drum synthesiser comes in handy. I usually make kick drums by layering samples in an empty pattern and use the amp envelope to get only the attack form one sample and the decay from another for example. This way you can have a bit more control over each part of the kick and also fine tune kick and decay separately. I then resample into the machine and import it into the project. Hope you find a method of working that works for you!
I Can’t point you to a youtube video, but I can try to describe as accurately as possible:
You found out that you can turn the loop in some kind of oscillator: you are on the right track!
Take the kick sample you want to stretch
Turn play mode to fwdL
adjust len so it sits more or less in the middle of the sample
adjust loop so that it is very close to the endpoint you’ve set in the previous step
play the sample and adjust loop so that the oscillating tone is constant at the end, and the same pitch as where the kick sample is
Then, go to the amp page and decrease hold to 0
adjust decay time to taste
Maybe add a little of hold back in
In fact, what you are doing using this method is not actually stretching the sample, but rather turning it into a continuous oscillation after the initial decay stage by looping it. Then you can shape the volume curve of the looping part by applying a decaying amp enveloppe