Sound design question

I have these samples and I was wondering how you would go about making them from scratch? They all have a similar quality to me, kind of like explosive and fizzy. Hard to explain what it is that catches my ear.




Design your sound. Resample. Add distortion and roomy short reverb (even if original sound includes reverb already). Resample. Tune envelopes to limit tail.

  1. Sounds like slightly distorted blend of real hi-hat with a synthesized one.
  2. Snare sample with some metallic sample, gated reverb (or cut resampled sample). And it sounds like distortion is added after the gated reverb.
  3. Wooden hit. Again, gated or cut reverb, distorted.
  4. Roomy closed hi-hat. Distorted.
  5. Duplicate of a he second one.
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All of them could be just recordings of a mechanical short hit on a material (metal/wood) and augmented with some noise added. Even kitchen equipment could be the source :wink:

Common is a very strong transient at the beginning and some release phase sound, which IMO might come from a different source.

Since the transients are very dominant, I guess heavy compression might be used.

  1. I would recreate it having a thin rubber, which is fastend to and hitting a matchbox
  2. Noisy recording of a snare or big cymble, maybe cut short
  3. It has much woody character, but the release phase is too long for a wood block only. Theoretically it could be a mix / overlay of two samples, some short wood klick and some white noise following.
  4. Reminds me to hit a nail with a hammer, but can also be a very short snare.

To create unique sounds we can always

  • combine samples
  • use distortion
  • use EQ-ing
  • compression
  • pitch samples up and down
  • adding delay and/or reverb
  • modulating the envelopes of volume/filter
  • many more options
  • any combination of the above
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