So I have found a fun ting for me , which is loading in drum loops I have made elsewhere (BM3 on iPad) and then slicing into 16, and playing them in order so the loop plays out normally.
I then set up my scene B with An LFO set to jump through slices.
My two questions about this:
1: when I am playing through the loop sequentially there seems to be some small noises. Not quite clicks, but definitely audible. How to minimize this? And have loop playing as smoothly as possible on scene A?
2: currently I am going through and setting a start P lock for each slice sequentially, and this is a hair time consuming. Is there a faster way ?
Slice on zero-crossing points, it should get better.
Set all your trigs on (no plocks) then on slice editor you hit Yes to access the menu, then Create Linear Locks (random is much fun as well).
This is on OT Manual, p. 81
A good read, this manual, btw.
Are you playing it w/ a static or flex machine? Because flex machines read sample data directly from memory (as opposed to streaming from the CF card as static machines do) they tend to play back more cleanly, especially with wild LFO variations.
OK, good deal, that eliminates that problem. So LyingDalai’s suggestion to slice on zero-crossings is a good one. Unfortunately zero-crossings rarely line up nicely with 16th-note steps, so you might just need to go into the editor after the fact and nudge your slice points over a hair or two using its feature to find zero-crossings - FUNC+knob twist, I believe.
Alternately, if you’re lazy like me, you might consider throwing a small amount of attack and decay on the envelope. That can alleviate or even eliminate the clicks, at the cost of transient sharpness.
I was getting terrible clicks the last time I tried linear locks on a 64 slice drum loop, setting the slice length to 2 cleared it right up.
I just tried again, and I got no clicks with default settings.
Seems pretty audio dependent…
Note if you do have bad clicks with certain audio, that stereo samples can have the zero crossings in two different places so are more prone to clicking than mono…
Oh, I forgot, I’m a pre-sliced buffer devotee.
My clicks were because I was trying to have a pre-sliced 64 slice/step linear locked buffer, so I didn’t use zero crossings (better for pre-slice) and needed to make adjustments so that anything I fed into it wouldn’t click.
Messing around right now with linear locks on pre-recorded material, zero-crossing slice grid, much smoother results with default settings.