I keep trying to come up with a one-size solution which continues to be frustrated by indecision as to which outboard gear will be included.
Current strategy is:
1, kick samples, 2. hat samples, 3. clap/snare samples, 4. pad, 5. bass. 6. lead, 7. going to steal the idea from post two above, 8. master with DJ EQ + verb OR compressor + delay. (Still working that one out.)
The other strategy is 1. Drums 2. Drums 3. bass/lead 4. bass/pad 5. A/B in, usually drum, 6. C in, usually bass, 7. D in, usually lead/fx.
I want to keep things live and interactive but at the same time I worry about either not being able to channel the mojo during a gig or losing a great idea from practice that didn’t get baked into a pattern.
As for scenes, they’re custom to the song for me but i make them so they transition from one to the other or one to none musically. I do four scenes per part and one part for four patterns. If I don’t have enough ideas to have four scenes, I’ll either leave it dark or copy a known-good so that it’s a duplicate and change something small.
I find that if i have more patterns per song, I can have fewer scenes.