Anyone here that can tell me more about the scene mode? If it works how I think it could work then it will be awesome
Here’s what I hope it does:
In scene mode, you can hold a pad and input additional sequencer steps and parameter locks. The “normal” sequencer steps have dimmed lights and can be switched off in a scene.
Now when you press and hold that pad, the sequence of that scene is played
Great for all kinds of fillins, glitches, etc etc.
I too would love to see something aoong these lines. My impression is that scene mode isn’t finished yet, so this a great time to put this on the table. Being able to introduce alternate rhythms along the lines of the existing arpeggiator editor would make for a truly outstanding performance tool. The UI challenges are tricky, given that the pads are also going to be controlling mutes and so on, but I feel reasonably optimistic. Also hoping these parameters will be controllable via aftertouch for those of us using the OT as the sequencing brain.
I know from Cenk that the scene mode will allow you to assign p locks to pads. That’s all I heard but yes it’s a great idea to start thinking of other things that could be implemented since it’s still a work in progress.
The mode of the pads is controlled by the top 4 buttons so you are either in play, mute, chromatic, scene or perf mode with the pads.
Having a scene per pad is actually really cool… you get 12 playable scenes!
I hope the scenes also respond to pad velocity so you could mimic the OT scene fades a bit… I also really hope the scene & mute pad modes are recordable
The pads are also pressure sensitive so that might contribute to parameter settings. The harder and longer you press a pad the higher the value of the assigned parameter/parameters?
I wonder if you’ll be able to play a scale in Chromatic mode, and while holding down your last note, switch over to Scenes mode without cutting of the pad/note you’re holding, and start tweaking the sound via the pads (in Scene mode)… That could be fun for those who don’t want to record what they’ve just played as a loop.
Was thinking about how it’s a bummer that you don’t have a sample playing machine, you have to waste a drum synth voice if you want to mute it so its only the sample playing.
I’ve thought of two ways around this though.
Three synth types share a voice, so you could maybe choose a say hi hat as a synth and open hi hat for a bass sample. That way you are still using the synth voice in full just not both synth methods for that voice. (hope that makes sense)…
Obviously with scene mode you could p-lock say 8 pads as just samples and the other 4 synth voices.
Makes me a bit more optimistic about how much you can get done with the limited sampling in this machine.
I’m guessing they’ll respond to aftertouch…but I’m really not sure what the plan is. Sometimes I think it’ll be like ABC…but then I’ll realize that B and C seem more appropriate to performance mode.
I’m really looking forward to some demos, because while many other machines will be able to make individual sounds as good or better as those on the AR, it’s how one interacts with the sounds which will make the device unique.