You can indeed map start time of the sample to velocity. It is very useful and in fact, my next tutorial is on this tip exactly.
The “accent” trigs also act as velocity input, so you can build more precise sequences than just inputting velocity with the pads, which are far from precise.
Other glitchy stuff includes modulating the sample start and end point with slide trigs, while having Loop set to ON. Or modulating both pitches of the Classic rim shot with slide trigs, good fun.
Fast square LFO to Rim shot balance parameter will give you computer bleeps
Explore and let us know what you find !
Cheers
Indeed!
[ul]
[li]Assign a sample, turn up the volume[/li]
[li]Press Function + ‘Mute/Sound’[/li]
[li]Scroll to ‘Sound Settings’ and press ‘Yes/Save’[/li]
[li]Turn ‘Velocity to Vol’ off (personal preference)[/li]
[li]Select ‘Velocity Mod’ menu item and press ‘Yes/Save’[/li]
[li]Assign ‘SAMP:Start’ as a modulation destination[/li]
[li]Adjust modulation depth to taste[/li]
[li]Exit out of all menus[/li]
[li]Press and hold the ‘Retrig/Click’ button[/li]
[li]Turn up retrig to max (1/80)[/li]
[li]Check ‘always on’ (personal preference)[/li]
[/ul]
If you want to ‘scroll’ or ‘window’ linearly through a sample, I suggest setting your sample start to 127 and making your velocity modulation depth negative 128. This means you have to apply max pressure to the pad to start at zero, but as you decrease pressure you will window through the sample forwards. If you do it the other way around you will hear the sample play as the pressure falls back from full to nothing.