so Cenk said in one of the videos that the AR supports stereo samples.
He also hinted at c6.app & USB-MIDI as the transfer route for samples. This would mean sample transfer via SDS.
SDS is good. It means you can probably send samples from your MDUW to the AR directly.
MIDI-SDS also works on iOS legally. USB-Disk-Mode or such doesn’t work on iOS!
However, SDS only supports monophonic samples… so what’s the deal?
Any idea? Stereo samples are sent split into 2 dumps for each channel and recombined in the machine?
Also, long samples take a loooooong time to transfer via SDS… so maybe it’s not that after all?
hopefully they’ll get their shit together and write a new sample/sysex management app that works neatly with all their stuff. although i presume the rytm will just show up as an external drive on the desktop for sample transfer. like the OT
that would suck.[/quote]
Although the sample playback is a great feature, I don’t think it’s meant to the main selling point. Seems more like an ‘‘in your face’’ to DSI
i think in all probability it’ll mount like the CF does in the Octa, hopefully there’s some legitimacy to the sds thrust because i think it’d be better to dump your ‘load’ all in one go and not have to fetch this sample for that pattern etc - so the midi route would be neater potentially, seems odd to have stereo samples for mono outputs, i wouldn’t be surprised if it was mono (yeah i heard it in the vid too) - that thing’s gonna grow - yet to see what the pressure is doin’ too
Yeah and the individual outs are mono…
I think he just made a mistake in the video.[/quote]
That’s right, I gave out wrong info there…Sorry!
The samples uploaded will be converted to MONO.
What bit depth are the samples going to be played back at 16 or 24? The pitching sounded quite wide without creating artefacts or aliasing when pitching quite far down.
You mean samplerate? Bit depth has nothing to do with pitching.[/quote]
When you pitch down higher bit rate samples you get less aliasing and unnatural effects in playback, I imagine this is due to less interpolation errors between individual samples on playback with 24 & 32 bit samples .
Certainly I have verified this many times through experimentation with extreme pitching of 24 bit samples vs lower bit rate samples. Playback of 32 & 24 bit samples certainly sounds less aliased & with less playback artefacts to my ears than with 16 or 12 bit samples when pitched down 2 or 3 octaves. Perhaps there is another reason Im missing for this other than bit rate? But for me its a rule of thumb Ive noted over the years.
You mean samplerate? Bit depth has nothing to do with pitching.[/quote]
When you pitch down higher bit rate samples you get less aliasing and unnatural effects in playback, I imagine this is due to less interpolation errors between individual samples on playback with 24 & 32 bit samples .
Certainly I have verified this many times through experimentation with extreme pitching of 24 bit samples vs lower bit rate samples. Playback of 32 & 24 bit samples certainly sounds less aliased & with less playback artefacts to my ears than with 16 or 12 bit samples when pitched down 2 or 3 octaves. Perhaps there is another reason Im missing for this other than bit rate? But for me its a rule of thumb Ive noted over the years.[/quote]
This is getting confusing In your original post you mentioned bit depth, which is essentially the number of levels (different amplitudes) a sample can have.
In this post, you are talking about bit rate, which is something entirely different.
But I guess you really mean bit depth, and tested downsampling with 24bit samples and did the same with that sample converted to 16bit? That’s interesting… I wonder why that would be then…