Sample Loading

so Cenk said in one of the videos that the AR supports stereo samples.

He also hinted at c6.app & USB-MIDI as the transfer route for samples. This would mean sample transfer via SDS.

SDS is good. It means you can probably send samples from your MDUW to the AR directly.
MIDI-SDS also works on iOS legally. USB-Disk-Mode or such doesn’t work on iOS!

However, SDS only supports monophonic samples… so what’s the deal?
Any idea? Stereo samples are sent split into 2 dumps for each channel and recombined in the machine?
Also, long samples take a loooooong time to transfer via SDS… so maybe it’s not that after all?

hopefully they’ll get their shit together and write a new sample/sysex management app that works neatly with all their stuff. although i presume the rytm will just show up as an external drive on the desktop for sample transfer. like the OT

I think it will be by magic.

Seriously though, would ace to load from machine to machine…

yea that would be great…
I don’t see how it would be possible from the OT though.
(imo, the OT is badly designed in this regard: no USB MIDI )

that would suck.

:alien: All new Luminiferous Aether Sync

that would suck.[/quote]
Although the sample playback is a great feature, I don’t think it’s meant to the main selling point. Seems more like an ‘‘in your face’’ to DSI :+1:

i think in all probability it’ll mount like the CF does in the Octa, hopefully there’s some legitimacy to the sds thrust because i think it’d be better to dump your ‘load’ all in one go and not have to fetch this sample for that pattern etc - so the midi route would be neater potentially, seems odd to have stereo samples for mono outputs, i wouldn’t be surprised if it was mono (yeah i heard it in the vid too) - that thing’s gonna grow - yet to see what the pressure is doin’ too

If the sample player is before the overdrive + filter (which you’d hope it would be), it must be mono, otherwise you’d need stereo filters.

Maybe it can read stereo sample files and play them back mono? I’d be surprised if it has stereo filters.

ah yes, makes sense… maybe he meant in the video that you can drop stereo files into c6 lol.

Yeah and the individual outs are mono…
I think he just made a mistake in the video.

Yeah and the individual outs are mono…
I think he just made a mistake in the video.[/quote]
That’s right, I gave out wrong info there…Sorry!
The samples uploaded will be converted to MONO.

Cenk, can you tell us how the samples are transferred? is this via MIDI SDS like on the Machinedrum?

In other words, what kind of device is the AR when you plug it into a computer: a MIDI device (like A4), or a USB disk (like OT)?

Super Ace. I can live with Mono/SDS.

USB MIDI on the OT would also be a nice thing in the longer run, hint hint.

[quote=“” void""]
Cenk, can you tell us how the samples are transferred? is this via MIDI SDS like on the Machinedrum?

In other words, what kind of device is the AR when you plug it into a computer: a MIDI device (like A4), or a USB disk (like OT)?
[/quote]

Will have to wait and see for that…

What bit depth are the samples going to be played back at 16 or 24? The pitching sounded quite wide without creating artefacts or aliasing when pitching quite far down.

please & advance thank you for this being the deal. i personally hate dealing w/ sysex.

You mean samplerate? Bit depth has nothing to do with pitching.

You mean samplerate? Bit depth has nothing to do with pitching.[/quote]
When you pitch down higher bit rate samples you get less aliasing and unnatural effects in playback, I imagine this is due to less interpolation errors between individual samples on playback with 24 & 32 bit samples .
Certainly I have verified this many times through experimentation with extreme pitching of 24 bit samples vs lower bit rate samples. Playback of 32 & 24 bit samples certainly sounds less aliased & with less playback artefacts to my ears than with 16 or 12 bit samples when pitched down 2 or 3 octaves. Perhaps there is another reason Im missing for this other than bit rate? But for me its a rule of thumb Ive noted over the years.

You mean samplerate? Bit depth has nothing to do with pitching.[/quote]
When you pitch down higher bit rate samples you get less aliasing and unnatural effects in playback, I imagine this is due to less interpolation errors between individual samples on playback with 24 & 32 bit samples .
Certainly I have verified this many times through experimentation with extreme pitching of 24 bit samples vs lower bit rate samples. Playback of 32 & 24 bit samples certainly sounds less aliased & with less playback artefacts to my ears than with 16 or 12 bit samples when pitched down 2 or 3 octaves. Perhaps there is another reason Im missing for this other than bit rate? But for me its a rule of thumb Ive noted over the years.[/quote]
This is getting confusing :slight_smile: In your original post you mentioned bit depth, which is essentially the number of levels (different amplitudes) a sample can have.
In this post, you are talking about bit rate, which is something entirely different.
But I guess you really mean bit depth, and tested downsampling with 24bit samples and did the same with that sample converted to 16bit? That’s interesting… I wonder why that would be then…