I’ve got a lot of 16 hit chains / drum kits. I guess I’ll have to rerecord then and probably just chop off the last note in most cases, normally a cymbal.
I can’t say that I really understand why they changed it.
Also,
Rytm has a good deal of RAM.
For drums, you could fill the 127 sample slots in a project with 15 hit chains and still have more than half the RAM left, yet unusable.
If you’re going to take the time to edit some chains, I recommend compiling them into 30 or 60 hit chains, to get a bit more mileage out of the RAM in each project.
Also, make sure to render at 16bit, mono, 48khz, As this is the native format for Rytm. Otherwise, it will resample to that on import, and then you’re at risk of Rytm’s internal resampling math (possibly but not probably) fussing up your slice divisions.
I think so that it fits in line with tempo divisions, hence the 120 limit.
Do you just make chains with your DAW?
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I thought it had more to do with NRPN midi scale, but just don’t understand the technicals.
If it were for divisions, 128 would be better than 120, as 128 is divisible by 16 steps.
I make chains with Ableton Live, yes.
First, turn off “Create Fades on Clip Edges” in Preferences -> Record/Warp/Launch
Set a sample hit on every bar, turn warp off on all samples.
Adjust tempo upward to remove silence time between samples (and thus make the chain shorter in time length). Make sure to render to the end of the last bar.
Example: (notice how the rendering selection goes all the way to 31)
Of course! [/quote]
Well, I’ve already done 95% of the work in OctaEdit’s Chainer module… guess I could just do some minot tweaks to the code and do something with it… needs a wee bit of down time, needs some testers etc, etc…
First of all thanks so much AdamJay for making those sample chains and information available. Been having a great time using the single cycle bass waves on the rytm.
One quick question I had, I know it was addressed before but not explicitly. The 30-sample chains for the Rytm mean that that the start point is every 4 steps on the sample selector (0,4,8,etc). Is the end point then 3, 7, 11, etc?
From what I have observed, when playing the sample forward, the end point goes to the beginning of the selected end step, and not the end of the selected end step.
That is to say the first slice is playing from the beginning of 0 to the beginning of 4. Set start to 0, set end to 4
2nd slice = start to 4, end to 8
3rd slice = start to 8, end to 12
and so on…
Thanks. Read that. But I failed to see the upside.
Getting off topic, to my personal situation -
I’m sarting to wonder if I should stick to the OT. If there was a second gen OT with Overbridge, the choose would be easier.
I guess wha I’m really after is a box that can produce quick rhythmic results that I can use when playing guitar or for daw work.
And I want to be able to use my mountain of samples. …ideally without having to mess with them.
Once a sample chain is imported into your project and RAM, the only “mess” is setting the HLD accordingly and DEC to a short time. Then you can just use the STA (start) knob to scroll through your hits to find the best one. Starting with envelope adjustments means you won’t have to fuss with the end point until after you’ve selected your hit. (See the first thread I linked to about sample packs, earlier in this thread)
You can load up different chains on that same drum track, and you would only have to adjust HLD if the new chain has a different slice division, otherwise it stays the same.
From a librarian perspective, the chains act as a folder full of hits, this way. Your sample RAM pool is the filing cabinet.
Plus, with Rytm you get the ability to layer great analog synth drums (just excuse the cymbals)’ and amazing FX.
Also, DAW integration will be much tighter thanks to forthcoming OverBridge. And Rytm is the best Elektron for “quick rythmic results” that are useable.
Unless by “mess with”, you mean turn your mountains of samples into Rytm chains. If that is the case, I can help with that to some degree. Or maybe Rusty will have RytmChainer up and running by then.
Either way, the time you put in is an investment that pays back.
You can!
Be sure to have the envelope HLD and DEC set accordingly for a single hit, though, with end point all the way to 120.
This plus the same LFO shape and speed on the FX track is very powerful together.mhaving random hits and stabs delayed and reverberated, or compressed heavily… It’s very powerful and takes little time to set up
My favorite thing to do is assign start points to scenes, then the 12 pads become quick remix pads.
In fact you could also use a scene pad to trigger that sample LFO on how and when to do its thing.
I started RytmChainer yesterday, but I think I’ll ship the early access release of OctaEdit first, and then I should be able to bang RC out in the meantime.
Then again shouldn’t this functionality already be in another bit of software?
Maybe we should have a little catch up sometime, because, you know, I have tons of spare time.
The user drops in a number of samples and it will detect the length of the longest one, make that the division length (so each hit is that long), and output a wav at the appropriate resolution?