Stoss
50
My favorite HiHats have been made using the noise engine or the cymbal engine. That being said, I’ve read some comments in here about using the filter along with LFO modulation of it to find the character you are after. I went back and revisited some of the sounds I’ve made using the HiHat engine and I was surprised to see that I didn’t use any filter at all on them and no modulation. The reason I was surprised was because I had discovered how vital the Filter, LFO, and Overdrive are for shaping kicks, snares, and many other sounds and why I had not yet applied that thinking to the HiHats is beyond me. I think I may have been trying to save the filter to use as a thinning effect within a performance macro. In any case, I am now inspired to sit with the Rytm again and really dive back into some HiHat sound design.
This is actually a really great reminder for me and for anyone who might be trying to create sounds exclusively using the analog engines (which I have dedicated myself to over the last year and a half). The use of the FILTER, OVERDRIVE, and LFO as well as creative use the AMP Envelope settings has been critical to finding the sweet spot that I’m looking for… particularly when I’m trying to emulate another device’s sounds. I mean, it is critical to the level that not using them leaves me super disappointed with the sounds I’m getting out of the Rytm. This is actually kind of odd, because it makes the Rytm a very abstract piece of gear with an unintuitive path to finding those sweet spots. Your expectation is that you should be able to dial in the sound you like using an analog engine and then use all of those pieces to effect it afterwards. But really, you need to be moving between all of these parameters continually and integrating them in the process of messing with the analog sound engine to find what you are after.
So, as far as sound engines go… taking the time to dive into each engine, understand what is happening with each parameter and how that affects the sound, and then memorizing that to the level that you can intuitively pick which sound engine to use… that’s a lot of work. I mean, I’d always welcome new analog engines, but I think I’m going to try out some filter modulation on my HiHats first. 
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